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A discussion of metagame concepts in game design
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<blockquote data-quote="The Crimson Binome" data-source="post: 7468391" data-attributes="member: 6775031"><p>Oh, certainly! I would have nothing against them, if they simply chose to make a game for a different audience. They did it with 4E, and I dropped it after a year, and I held them no animus for it. I found a different game that worked better for me.</p><p></p><p>The deception is that they specifically said that they were making a game for everyone, which could be played by fans of 3E or 4E. Setting aside how the 4E fans feel about that, for now, they clearly failed to make it functional for serious fans of 3E; there are all these glaring issues, which could have been easily patched around, but which were nevertheless implemented directly into the core material. It's like they didn't even have a 3E-fan on staff, to give the material a once-over.</p><p>I'm not going to fault myself for believing their lies. I'm one of the victims here. They are the ones who lied, and so the fault lies entirely with them.</p><p>It's not necessarily the fault of <em>these</em> designers, if I can't persuade a prospective player to accept one or more house rules. Throughout all of 3E and 4E, though, the intended design goal was to move away from house rules and toward a more universal experience. Regardless of the cause, the current batch of prospective players is highly-resistant to house rules. Again, I'm not going to blame myself for that; I'm not the one who changed the environment.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7468391, member: 6775031"] Oh, certainly! I would have nothing against them, if they simply chose to make a game for a different audience. They did it with 4E, and I dropped it after a year, and I held them no animus for it. I found a different game that worked better for me. The deception is that they specifically said that they were making a game for everyone, which could be played by fans of 3E or 4E. Setting aside how the 4E fans feel about that, for now, they clearly failed to make it functional for serious fans of 3E; there are all these glaring issues, which could have been easily patched around, but which were nevertheless implemented directly into the core material. It's like they didn't even have a 3E-fan on staff, to give the material a once-over. I'm not going to fault myself for believing their lies. I'm one of the victims here. They are the ones who lied, and so the fault lies entirely with them. It's not necessarily the fault of [I]these[/I] designers, if I can't persuade a prospective player to accept one or more house rules. Throughout all of 3E and 4E, though, the intended design goal was to move away from house rules and toward a more universal experience. Regardless of the cause, the current batch of prospective players is highly-resistant to house rules. Again, I'm not going to blame myself for that; I'm not the one who changed the environment. [/QUOTE]
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A discussion of metagame concepts in game design
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