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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="pemerton" data-source="post: 7469254" data-attributes="member: 42582"><p>A game that doesn't have fantasy or sci-fi elements can do this. And some sci-fi games can do this too. Because in those games it really is the case that you can extrapolate from real-world scientifc knowledge should you wish to.</p><p></p><p>What bit of physics, approximated, is part of AD&D as published by TSR? Not nuclear physics (because the elements are air, earth, fire and water). Not chemistry (see previous point). Not biology (many creatures, certainly sentient ones, are created, and have non-material components - minds/spirits/souls - that generate material effects, like movements of body parts when the mind wills it). What's left, besides a few remnants of common sense that were common knowledge among human beings long before the idea of physics as a science was even conceived of?</p><p></p><p>No it doesn't, because none of those things show that gravity exists! Aristotle knew all those things, but knew nothing of gravity. <em>Gravity</em> does not mean "unsupported things fall to earth and can't just take off from it". Even a 3 year old knows that. <em>Gravity</em> means that a force obtains between all masses, proportionate in some fashion to their product. None of the things you mention show that such a force exists.</p><p></p><p>If a D&D character could replicate the Cavendish torsion balance experiment, <em>that</em> would show that gravity is part of the gameworld. But no D&D book I've ever read has discussed the result of that experiment, or whether the equipment and knowledge needed to perform it (eg wires which have a calculable constant torque) is available. And for good reason! - it's not a sci-fi game, it's a fantasy one.</p><p></p><p>Well, Aristotle lived in a real world that had properties (like universal gravitation) that he was unaware of.</p><p></p><p>But I think we all agree that the D&D world is not real, and hence does not have mind-independent properties in the same way.</p><p></p><p>If Aristotle, rather than Gygax, had written the DMG very little about it would have to be different (it alludes to some technologies and some social forms that Aristotlte didn't know about). He certainly wouldn't have had to change any of the rules around falling damage, nor dragon flight, nor Gygax's discussion of flying to the moon on a winged steed.</p><p></p><p>I think that's a sufficient demonstration that nothing in Gygax's DMG assumes that <em>physics</em> (as opposed to common sense - dropped objects fall, creatures without wings can't fly, etc) is part of the gameworld.</p><p></p><p>The contrast with (say) Traveller, or even Call of Cthulhu, is in this respect rather marked. Both game systems posit worlds which are chock-full of stuff that Aristotle could not even have conceived of.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7469254, member: 42582"] A game that doesn't have fantasy or sci-fi elements can do this. And some sci-fi games can do this too. Because in those games it really is the case that you can extrapolate from real-world scientifc knowledge should you wish to. What bit of physics, approximated, is part of AD&D as published by TSR? Not nuclear physics (because the elements are air, earth, fire and water). Not chemistry (see previous point). Not biology (many creatures, certainly sentient ones, are created, and have non-material components - minds/spirits/souls - that generate material effects, like movements of body parts when the mind wills it). What's left, besides a few remnants of common sense that were common knowledge among human beings long before the idea of physics as a science was even conceived of? No it doesn't, because none of those things show that gravity exists! Aristotle knew all those things, but knew nothing of gravity. [I]Gravity[/I] does not mean "unsupported things fall to earth and can't just take off from it". Even a 3 year old knows that. [I]Gravity[/I] means that a force obtains between all masses, proportionate in some fashion to their product. None of the things you mention show that such a force exists. If a D&D character could replicate the Cavendish torsion balance experiment, [I]that[/I] would show that gravity is part of the gameworld. But no D&D book I've ever read has discussed the result of that experiment, or whether the equipment and knowledge needed to perform it (eg wires which have a calculable constant torque) is available. And for good reason! - it's not a sci-fi game, it's a fantasy one. Well, Aristotle lived in a real world that had properties (like universal gravitation) that he was unaware of. But I think we all agree that the D&D world is not real, and hence does not have mind-independent properties in the same way. If Aristotle, rather than Gygax, had written the DMG very little about it would have to be different (it alludes to some technologies and some social forms that Aristotlte didn't know about). He certainly wouldn't have had to change any of the rules around falling damage, nor dragon flight, nor Gygax's discussion of flying to the moon on a winged steed. I think that's a sufficient demonstration that nothing in Gygax's DMG assumes that [I]physics[/I] (as opposed to common sense - dropped objects fall, creatures without wings can't fly, etc) is part of the gameworld. The contrast with (say) Traveller, or even Call of Cthulhu, is in this respect rather marked. Both game systems posit worlds which are chock-full of stuff that Aristotle could not even have conceived of. [/QUOTE]
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