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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Kobold Boots" data-source="post: 7469741" data-attributes="member: 92239"><p>The great thing about all RPG's not just D&D (but focusing there) is that room exists in how the rules are written and executed during play such that if you wanted to, you very well could make the laws of thermodynamics work within the scope of a D&D game using RAW.</p><p></p><p>That doesn't mean you want to do that. It certainly doesn't mean you have to do that. It's definitely possible. </p><p></p><p>Just do yourself a favor though and don't try to reconcile that logical consistency with anything that comes out of the designers' mouths via Sage Advice. You will want to poke your eyeballs out with sticks. Once you create your own metaphysics for the game you run, you need to look at all expansion material through its lens. When you find inconsistencies against RAW, then that means someone somewhere made a discovery you need to account for.</p><p></p><p>2c</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7469741, member: 92239"] The great thing about all RPG's not just D&D (but focusing there) is that room exists in how the rules are written and executed during play such that if you wanted to, you very well could make the laws of thermodynamics work within the scope of a D&D game using RAW. That doesn't mean you want to do that. It certainly doesn't mean you have to do that. It's definitely possible. Just do yourself a favor though and don't try to reconcile that logical consistency with anything that comes out of the designers' mouths via Sage Advice. You will want to poke your eyeballs out with sticks. Once you create your own metaphysics for the game you run, you need to look at all expansion material through its lens. When you find inconsistencies against RAW, then that means someone somewhere made a discovery you need to account for. 2c KB [/QUOTE]
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A discussion of metagame concepts in game design
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