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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7470283" data-attributes="member: 6698278"><p>Thank you for at least treating my thread question with reasonableness and respect. If you want special manuevers, and I'm flexible on that but they don't bother me and some people might like them, I agree they need some kind of activation. Your die roll approach is closing in on the target we are seeking I think.</p><p></p><p>1. Do you think there is a way to avoid rolling an extra die? I'm not against an extra die but maybe we can streamline it in some way.</p><p></p><p>2. If we do roll an extra die, should the die be a d20? What is the frequency we want these to occur? Should it be truly random? I've always wondered that your most devastating attack always seems to go off against the most formidable enemies. Perhaps it should be some sort of crit system. Every time you exceed the to hit roll by X you get a special follow up manuever.</p><p></p><p>3. Is there a separation here where some of the powers are truly randomly activated and others are done using the crit system above? It seems like some things make more sense being random whereas others seem to require you to have some sort of advantage.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7470283, member: 6698278"] Thank you for at least treating my thread question with reasonableness and respect. If you want special manuevers, and I'm flexible on that but they don't bother me and some people might like them, I agree they need some kind of activation. Your die roll approach is closing in on the target we are seeking I think. 1. Do you think there is a way to avoid rolling an extra die? I'm not against an extra die but maybe we can streamline it in some way. 2. If we do roll an extra die, should the die be a d20? What is the frequency we want these to occur? Should it be truly random? I've always wondered that your most devastating attack always seems to go off against the most formidable enemies. Perhaps it should be some sort of crit system. Every time you exceed the to hit roll by X you get a special follow up manuever. 3. Is there a separation here where some of the powers are truly randomly activated and others are done using the crit system above? It seems like some things make more sense being random whereas others seem to require you to have some sort of advantage. [/QUOTE]
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