Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7470444" data-attributes="member: 29398"><p>Make it that you want to roll low, and then use a progressively smaller die size for after each failed roll (or maybe have the first two or three on d20 then move to the decreasing dice) until you succeed, and at that point it resets to rolling a d20 next time.</p><p></p><p>Which, if the PC knows the formidable enemy is coming, can in fact make in-game sense: "I've been savin' this one up for you, buddy!" </p><p></p><p>This would give the opposite effect: your stunts would go off way more often against the low-AC mooks than against the high-AC boss...which as a side effect would serve to increase the mechanical difference between a mook and a boss, if this matters. Another side-effect would be to make defense a bit more important at cost of offense; the knock-on here is that well-defended PCs and opponents, being harder to hit, cause the battles to go on longer.</p><p></p><p>Not saying this is a bad idea, just saying be careful with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You know, a plan B just wandered into my mind here: how about on a natural 20 to hit the player/PC gets a choice: roll to confirm the crit OR use a martial power and forego the confirm roll. All of this happens before damage is rolled.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7470444, member: 29398"] Make it that you want to roll low, and then use a progressively smaller die size for after each failed roll (or maybe have the first two or three on d20 then move to the decreasing dice) until you succeed, and at that point it resets to rolling a d20 next time. Which, if the PC knows the formidable enemy is coming, can in fact make in-game sense: "I've been savin' this one up for you, buddy!" This would give the opposite effect: your stunts would go off way more often against the low-AC mooks than against the high-AC boss...which as a side effect would serve to increase the mechanical difference between a mook and a boss, if this matters. Another side-effect would be to make defense a bit more important at cost of offense; the knock-on here is that well-defended PCs and opponents, being harder to hit, cause the battles to go on longer. Not saying this is a bad idea, just saying be careful with it. :) You know, a plan B just wandered into my mind here: how about on a natural 20 to hit the player/PC gets a choice: roll to confirm the crit OR use a martial power and forego the confirm roll. All of this happens before damage is rolled. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
Top