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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Lanefan" data-source="post: 7470528" data-attributes="member: 29398"><p>Because it fits with the baseline assumption that things in the D&D world work the same as in our world unless something says otherwise.</p><p></p><p>Yes, and from the player side that's all that's needed. But from the DM side, I for one want to nail down how it all works, using a combination of my imagination and my limited knowledge of most things scientific.</p><p></p><p>But in our case as RPG DMs, we <strong>can</strong> assume what we don't know in that we can design our own science to back everything up; and the easiest jumping-off point for that is to just use the science we already have in the real world wherever we can and then add or amend things to suit game-world elements that don't exist in the real world. It's really not that difficult.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7470528, member: 29398"] Because it fits with the baseline assumption that things in the D&D world work the same as in our world unless something says otherwise. Yes, and from the player side that's all that's needed. But from the DM side, I for one want to nail down how it all works, using a combination of my imagination and my limited knowledge of most things scientific. But in our case as RPG DMs, we [B]can[/B] assume what we don't know in that we can design our own science to back everything up; and the easiest jumping-off point for that is to just use the science we already have in the real world wherever we can and then add or amend things to suit game-world elements that don't exist in the real world. It's really not that difficult. Lanefan [/QUOTE]
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A discussion of metagame concepts in game design
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