Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7470881" data-attributes="member: 29398"><p>They aren't discussed because they are assumed.</p><p></p><p>Every item in the equipment list in the PH is given a weight. The unwritten assumption behind this is that gravity exists, otherwise "weight" would be a meaningless term and he'd instead use "mass". Ditto for encumbrance rules...they're irrelevant in a gravity-free environment and so their existence assumes the existence of gravity. Ditto for ranges of ranged weapons - in a gravity-free environment they'd just keep going until they hit something or until air resistance slowed them down.</p><p></p><p>Once we agree that gravity exists in the game world as evidenced by these rules, we-as-DMs are then free to ask ourselves how it works; and to ask whether there's any good reason to have it work differently than in the real world other than where modified by magic*.</p><p></p><p>* - by the way, whatever system you're running, check the duration on the "Reverse Gravity" spell in that system and then hit one of the sites that do the acceleration calcs for you - you might be a little surprised... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Heh - in your D&D, maybe. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In mine a character can travel to the Elemental Plane of Earth and 99.99%-likely immediately die, unless ahead of time it has turned itself into a Xorn or some other creature that can survive in solid earth or rock.</p><p></p><p>The tiny chance of survival is that there's occasional air pockets and caves, kind of like how open space has occasional solid objects in it (stars, planets, etc.).</p><p></p><p>This is ne I've given quite a bit of thought to over the years...I've sort of got a vague theory half-built that covers this, and spirits in general, and how they relate to being alive-dead-undead, and revival from death, and a bunch of other metaphysical stuff; but it's by no means solid enough yet to apply to the game. Which means I still kinda wing a lot of it, for the time being.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7470881, member: 29398"] They aren't discussed because they are assumed. Every item in the equipment list in the PH is given a weight. The unwritten assumption behind this is that gravity exists, otherwise "weight" would be a meaningless term and he'd instead use "mass". Ditto for encumbrance rules...they're irrelevant in a gravity-free environment and so their existence assumes the existence of gravity. Ditto for ranges of ranged weapons - in a gravity-free environment they'd just keep going until they hit something or until air resistance slowed them down. Once we agree that gravity exists in the game world as evidenced by these rules, we-as-DMs are then free to ask ourselves how it works; and to ask whether there's any good reason to have it work differently than in the real world other than where modified by magic*. * - by the way, whatever system you're running, check the duration on the "Reverse Gravity" spell in that system and then hit one of the sites that do the acceleration calcs for you - you might be a little surprised... :) Heh - in your D&D, maybe. :) In mine a character can travel to the Elemental Plane of Earth and 99.99%-likely immediately die, unless ahead of time it has turned itself into a Xorn or some other creature that can survive in solid earth or rock. The tiny chance of survival is that there's occasional air pockets and caves, kind of like how open space has occasional solid objects in it (stars, planets, etc.). This is ne I've given quite a bit of thought to over the years...I've sort of got a vague theory half-built that covers this, and spirits in general, and how they relate to being alive-dead-undead, and revival from death, and a bunch of other metaphysical stuff; but it's by no means solid enough yet to apply to the game. Which means I still kinda wing a lot of it, for the time being. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
Top