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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Maxperson" data-source="post: 7471039" data-attributes="member: 23751"><p>Surely you can appreciate and are aware that nothing you just said is relevant to my argument. Gravity existed that entire time, whether the people realized it or not. Further, Reverse Gravity is the name of the spell in the game world, so regardless of when people figured out that gravity exists in the real world, people in the game world are aware of it.</p><p></p><p></p><p></p><p>This right here is the problem. You seem to think we're talking about characters in the game. We're not. We're saying that the game world is designed by Gygax to include approximations of real world physics, chemistry, etc. You can have the people in your game know about it, or not know a thing about it. It's not relevant what they know. The game world has these approximations of physics and other sciences regardless of what the people in the game world are aware of.</p><p></p><p></p><p></p><p>Context is your friend. The context of his statements is Gygax giving DMs ideas on how they might change the game. </p><p></p><p></p><p></p><p>Sure, I suppose it makes sense for these characters to use terms and knowledge for their psionic powers that doesn't exist in the game world. I suppose.</p><p></p><p></p><p></p><p>Regardless of whether or not it's optional, it's a part of the game he designed and shows his thought process. And psionics introducing too much scientific flavor is an understandable objection. It's not one that I myself have, but I've had difficulty with other people I play with and since I'm the odd man out here, I just sort of gave up on using them in the game outside of mind flayers. For some reason everyone is okay with mind flayers having psionics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 7471039, member: 23751"] Surely you can appreciate and are aware that nothing you just said is relevant to my argument. Gravity existed that entire time, whether the people realized it or not. Further, Reverse Gravity is the name of the spell in the game world, so regardless of when people figured out that gravity exists in the real world, people in the game world are aware of it. This right here is the problem. You seem to think we're talking about characters in the game. We're not. We're saying that the game world is designed by Gygax to include approximations of real world physics, chemistry, etc. You can have the people in your game know about it, or not know a thing about it. It's not relevant what they know. The game world has these approximations of physics and other sciences regardless of what the people in the game world are aware of. Context is your friend. The context of his statements is Gygax giving DMs ideas on how they might change the game. Sure, I suppose it makes sense for these characters to use terms and knowledge for their psionic powers that doesn't exist in the game world. I suppose. Regardless of whether or not it's optional, it's a part of the game he designed and shows his thought process. And psionics introducing too much scientific flavor is an understandable objection. It's not one that I myself have, but I've had difficulty with other people I play with and since I'm the odd man out here, I just sort of gave up on using them in the game outside of mind flayers. For some reason everyone is okay with mind flayers having psionics. :p [/QUOTE]
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