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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Lanefan" data-source="post: 7471119" data-attributes="member: 29398"><p>As I've said before, this is all fine and dandy for the typical inhabitant of the game world - even the typical average-intelligence PC, for all that.</p><p></p><p>But for the DM behind the scenes it's not enough, because to build a consistent world/universe she's better off if she thinks through at least the basics and how they will (or can) relate to both our real world and to magic...because sooner or later it's inevitable some of this stuff will somehow come up, and better she be able to have confident and consistent answers on hand than to risk making it up on the fly and causing grief for all involved when the made-up things don't agree with other tings already established.</p><p></p><p>And it's thinking a DM only has to do once, as it can then be applied to pretty much every fantasy campaign you ever run from there on.</p><p></p><p>Because any of the following might be true:</p><p></p><p>1. The word "elements" has multiple meanings; or</p><p>2. The default meaning of the word "elements" has changed over time; or</p><p>3. The term is being mis-used, either in Aristotle's day or in ours.</p><p></p><p>I think most of us would agree it's #1 above.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7471119, member: 29398"] As I've said before, this is all fine and dandy for the typical inhabitant of the game world - even the typical average-intelligence PC, for all that. But for the DM behind the scenes it's not enough, because to build a consistent world/universe she's better off if she thinks through at least the basics and how they will (or can) relate to both our real world and to magic...because sooner or later it's inevitable some of this stuff will somehow come up, and better she be able to have confident and consistent answers on hand than to risk making it up on the fly and causing grief for all involved when the made-up things don't agree with other tings already established. And it's thinking a DM only has to do once, as it can then be applied to pretty much every fantasy campaign you ever run from there on. Because any of the following might be true: 1. The word "elements" has multiple meanings; or 2. The default meaning of the word "elements" has changed over time; or 3. The term is being mis-used, either in Aristotle's day or in ours. I think most of us would agree it's #1 above. [/QUOTE]
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