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A discussion of metagame concepts in game design
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<blockquote data-quote="Emerikol" data-source="post: 7474010" data-attributes="member: 6698278"><p>I didn't have a problem with earlier editions of the game pre-3e. Not saying I couldn't find one tiny example of something in a splat book but I could play the basic game without worrying about these things. So it's not that revolutionary and idea to want that same sort of approach.</p><p></p><p></p><p></p><p></p><p></p><p>Look, I used the term metagame because a lot of people on here are triggered by the term dissociative mechanics or dissonant mechanics or whatever. It's a subtle form of bias but bias non-the same to try and make people you disagree without out as radicals. That is a fallacious form of argument. The topic, though way off the rails at the moment, is about discussing solutions to the problem. Those who can help are welcome. Those who can't get their heads around the idea should probably just look for a better thread for their input.</p><p></p><p>Also, there is no martial maneuver or pulling of inner resources that is limited to even a two hour window let alone a whole day window. Not in terms of combat where people are fighting in rounds.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7474010, member: 6698278"] I didn't have a problem with earlier editions of the game pre-3e. Not saying I couldn't find one tiny example of something in a splat book but I could play the basic game without worrying about these things. So it's not that revolutionary and idea to want that same sort of approach. Look, I used the term metagame because a lot of people on here are triggered by the term dissociative mechanics or dissonant mechanics or whatever. It's a subtle form of bias but bias non-the same to try and make people you disagree without out as radicals. That is a fallacious form of argument. The topic, though way off the rails at the moment, is about discussing solutions to the problem. Those who can help are welcome. Those who can't get their heads around the idea should probably just look for a better thread for their input. Also, there is no martial maneuver or pulling of inner resources that is limited to even a two hour window let alone a whole day window. Not in terms of combat where people are fighting in rounds. [/QUOTE]
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A discussion of metagame concepts in game design
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