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General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
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<blockquote data-quote="Wiseblood" data-source="post: 7474420" data-attributes="member: 42437"><p>For me metagaming was making narrative decisions based on player knowledge and based upon information observed by other characters.</p><p></p><p>In other words Lidda is away from the party scouting & stumbles upon a band of monsters. They discover her and attack to subdue. When other PLAYERS hear this they look for excuses to come and help using all sorts of mental gymnastics.</p><p></p><p>What the op describes is merely the user interface of RPGs.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 7474420, member: 42437"] For me metagaming was making narrative decisions based on player knowledge and based upon information observed by other characters. In other words Lidda is away from the party scouting & stumbles upon a band of monsters. They discover her and attack to subdue. When other PLAYERS hear this they look for excuses to come and help using all sorts of mental gymnastics. What the op describes is merely the user interface of RPGs. [/QUOTE]
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