Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7475944" data-attributes="member: 42582"><p>Your examples make the point, though - does heckling a performer and throwing a tomato at them count as "encounter mode"?</p><p></p><p>And for clarity (and with a shoutout to [MENTION=82504]Garthanos[/MENTION]), I've got nothing against RPG mechanics that are based around scenes, including different sorts of scenes - I GM MHRP/Cortex+ Heroic, which uses a contrast between action scenes and transition scenes to manage the progression of ingame events.</p><p></p><p>But (1) the fact that I don't mind those mechanics doesn't stop them being metagame, and (2) you don't see anything in Cortex+ Heroic, or even (that I recall) in 4e as weird as PF2 Wind Walk:</p><p></p><p style="margin-left: 20px">When you cast this spell, all targets transform into a vaguely cloud-like form and are picked up by a wind moving in the direction of your choice. You can Concentrate on the Spell to change the wind’s direction. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets and they drift gently to the ground.</p><p></p><p><em>The targets</em> must be ingame entities, because they are <em>picked up by a wind</em>, and that's clearly not happening in the real world. It follows, therefore, from <em>if any of the targets . . . otherwise enter encounter mode</em> that "entering encounter mode" is something that happens to ingame entities!</p><p></p><p>Or rather, it follows that the rules are written in a way that runs together the fiction and the mechanics in some weird fashion that doesn't really appeal to me, and surely won't appeal to those who get anxious about "dissociated" mechanics.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7475944, member: 42582"] Your examples make the point, though - does heckling a performer and throwing a tomato at them count as "encounter mode"? And for clarity (and with a shoutout to [MENTION=82504]Garthanos[/MENTION]), I've got nothing against RPG mechanics that are based around scenes, including different sorts of scenes - I GM MHRP/Cortex+ Heroic, which uses a contrast between action scenes and transition scenes to manage the progression of ingame events. But (1) the fact that I don't mind those mechanics doesn't stop them being metagame, and (2) you don't see anything in Cortex+ Heroic, or even (that I recall) in 4e as weird as PF2 Wind Walk: [indent]When you cast this spell, all targets transform into a vaguely cloud-like form and are picked up by a wind moving in the direction of your choice. You can Concentrate on the Spell to change the wind’s direction. The wind carries the targets at a Speed of 20 miles per hour, but if any of the targets make an attack, Cast a Spell, come under attack, or otherwise enter encounter mode, the spell ends for all targets and they drift gently to the ground.[/indent] [I]The targets[/I] must be ingame entities, because they are [I]picked up by a wind[/I], and that's clearly not happening in the real world. It follows, therefore, from [I]if any of the targets . . . otherwise enter encounter mode[/I] that "entering encounter mode" is something that happens to ingame entities! Or rather, it follows that the rules are written in a way that runs together the fiction and the mechanics in some weird fashion that doesn't really appeal to me, and surely won't appeal to those who get anxious about "dissociated" mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A discussion of metagame concepts in game design
Top