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General Tabletop Discussion
*TTRPGs General
a discussion on Craft versus Profession
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1823433" data-attributes="member: 2810"><p>I look at the Knowledge/Craft/Profession skills like this:</p><p></p><p>If I want to make a living at selling arms and armor, I might have:</p><p></p><p>Knowledge (Metallurgy) -- so I know about alloys, how to recognize good metal from bad, etc. (5 Ranks grants a +2 synergy bonus to Craft skills using metal)</p><p>Craft (Armors, Weapons, Blacksmith) - representing my skill at forming the metal into the right shape and with the right properties</p><p>Craft (Leatherworking or Tanning or somesuch) -- to make the ties and clasps and things that hold it all together</p><p>Profession (Smith) -- representing my professional contacts, my business acumen (synergy bonuses to appraise, bluff and sense motive when haggling to sell my stuff or buying the rare metals I need to make that masterwork sword)</p><p></p><p>Similarly, if I wanted to be a captain in the city guard, I might take:</p><p></p><p>Knowledge (Waterdeep) -- so I know who the important people are, whose toes I can and can't step on, etc</p><p>Knowledge (Streetwise) -- making contacts, knowing which stores are fronts for the Thieves Guild, etc.</p><p>Profession (City Guard) -- 5+ ranks giving synergy bonuses to Gather Information, Sense Motive, and Intimidate when using those skills in the course of my job.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1823433, member: 2810"] I look at the Knowledge/Craft/Profession skills like this: If I want to make a living at selling arms and armor, I might have: Knowledge (Metallurgy) -- so I know about alloys, how to recognize good metal from bad, etc. (5 Ranks grants a +2 synergy bonus to Craft skills using metal) Craft (Armors, Weapons, Blacksmith) - representing my skill at forming the metal into the right shape and with the right properties Craft (Leatherworking or Tanning or somesuch) -- to make the ties and clasps and things that hold it all together Profession (Smith) -- representing my professional contacts, my business acumen (synergy bonuses to appraise, bluff and sense motive when haggling to sell my stuff or buying the rare metals I need to make that masterwork sword) Similarly, if I wanted to be a captain in the city guard, I might take: Knowledge (Waterdeep) -- so I know who the important people are, whose toes I can and can't step on, etc Knowledge (Streetwise) -- making contacts, knowing which stores are fronts for the Thieves Guild, etc. Profession (City Guard) -- 5+ ranks giving synergy bonuses to Gather Information, Sense Motive, and Intimidate when using those skills in the course of my job. [/QUOTE]
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a discussion on Craft versus Profession
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