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General Tabletop Discussion
*TTRPGs General
a discussion on Craft versus Profession
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<blockquote data-quote="Sejs" data-source="post: 1823607" data-attributes="member: 4910"><p>To put it simply: Craft makes, Profession does. For the most part, a Craft skill produces a good whereas a Profession skill renders a service.</p><p></p><p>Craft (Tanner), Craft (Tailor), Craft (Carpenter), Craft (Potter), Craft (Blacksmith), Craft (Shipwright). Skills that make leather goods, cloth goods, worked wood items, pottery, metal goods, and boats respectivly. Of note would be the Shipwright, who works in various materials, but all toward the production of a single item. And while a Shipwright would know how to make a sail (cloth), he wouldn't necessarily know how to sew a ballgown (also cloth). One of the biggest helps I've found in determining if something should be a Craft skill is to think for a moment and ask myself "Could the use of this skill produce a Masterwork version of whatever it does?". Masterwork clothing? Sure. Masterwork wine? You bet. Masterwork ship? Definitly. Masterwork farming? Nope. Masterwork innkeeping? Uh, no. Masterwork soldiering? Again, negative.</p><p></p><p></p><p>By comparison, Profession skills are the skills that arn't focused solely on the end-stage production of an item. If there wasn't a Heal skill, then Doctor would be a Profession skill for example. Profession (Farmer), Profession (Innkeeper), Profession (Soldier), Profession (Courtesan), Profession (Clerk), Profession (Apothecary). Skills that focus on working the land to cultivate natural materials in a particular fashion, running a restraunt/pub/hostel business, funtioning as a member of an organized military and the duties therein, functioning as a professional 'companion' in high-class circles, working as a member of a bureaucracy and its incumbent duties, and functioning as a medival pharmacist, respectivly. Of note, the Apothecary - the Apothecary doesn't make medicines, instead it's his job to know what things work to treat a particular ailment. Toothache? Make a tea from this willow bark. Skin rash? Make a poultice of this corkbulb root and oats and apply it to the affected area.</p></blockquote><p></p>
[QUOTE="Sejs, post: 1823607, member: 4910"] To put it simply: Craft makes, Profession does. For the most part, a Craft skill produces a good whereas a Profession skill renders a service. Craft (Tanner), Craft (Tailor), Craft (Carpenter), Craft (Potter), Craft (Blacksmith), Craft (Shipwright). Skills that make leather goods, cloth goods, worked wood items, pottery, metal goods, and boats respectivly. Of note would be the Shipwright, who works in various materials, but all toward the production of a single item. And while a Shipwright would know how to make a sail (cloth), he wouldn't necessarily know how to sew a ballgown (also cloth). One of the biggest helps I've found in determining if something should be a Craft skill is to think for a moment and ask myself "Could the use of this skill produce a Masterwork version of whatever it does?". Masterwork clothing? Sure. Masterwork wine? You bet. Masterwork ship? Definitly. Masterwork farming? Nope. Masterwork innkeeping? Uh, no. Masterwork soldiering? Again, negative. By comparison, Profession skills are the skills that arn't focused solely on the end-stage production of an item. If there wasn't a Heal skill, then Doctor would be a Profession skill for example. Profession (Farmer), Profession (Innkeeper), Profession (Soldier), Profession (Courtesan), Profession (Clerk), Profession (Apothecary). Skills that focus on working the land to cultivate natural materials in a particular fashion, running a restraunt/pub/hostel business, funtioning as a member of an organized military and the duties therein, functioning as a professional 'companion' in high-class circles, working as a member of a bureaucracy and its incumbent duties, and functioning as a medival pharmacist, respectivly. Of note, the Apothecary - the Apothecary doesn't make medicines, instead it's his job to know what things work to treat a particular ailment. Toothache? Make a tea from this willow bark. Skin rash? Make a poultice of this corkbulb root and oats and apply it to the affected area. [/QUOTE]
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