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General Tabletop Discussion
*TTRPGs General
a discussion on Craft versus Profession
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<blockquote data-quote="der_kluge" data-source="post: 1823711" data-attributes="member: 945"><p>These are the Craft() skills I used from my last campaign:</p><p></p><p>Armorsmithing</p><p>Bowyer</p><p>Brewing</p><p>Cobbling</p><p>Coopersmith</p><p>Fletching</p><p>Leatherworking</p><p>Locksmith</p><p>Pottery</p><p>Tailoring</p><p>Tanning</p><p>Trapmaking</p><p>Weaponsmithing</p><p>Weaving</p><p>Woodworking</p><p></p><p>These are my knowledg() skills:</p><p>Arcana</p><p>Architecture and Engineering</p><p>Dungeoneering</p><p>Geography</p><p>History</p><p>Local</p><p>Nature</p><p>Nobility and Royalty</p><p>Religion</p><p>The Planes </p><p>Monsters() (by category)</p><p></p><p>These are my professions():</p><p></p><p>Baker</p><p>Bartender</p><p>Beautician</p><p>Bee-Keeper</p><p>Bookbinder</p><p>Butcher</p><p>Carpenter</p><p>Cartographer</p><p>Chef</p><p>Farmer</p><p>Fisherman</p><p>Herbalist</p><p>Lapidary (cuts gems)</p><p>Lumberjack</p><p>Mason</p><p>Merchant</p><p>Miller</p><p>Miner</p><p>Navigator</p><p>Scribe</p><p>Seaman</p><p>Tanner</p><p></p><p>I could see Herbalist being either a profession or a knowledge skill. In reality, it should probably be a Knowledge() skill. Unless one rules that it really has more to do with insight, and learned wisdom versus hard study.</p><p></p><p>I also created a new skill called Artist, which is dex-based, and allows PCs to create works of art or sculptures. Such things do not conform to the Craft() rules (which are broken, anyway).</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1823711, member: 945"] These are the Craft() skills I used from my last campaign: Armorsmithing Bowyer Brewing Cobbling Coopersmith Fletching Leatherworking Locksmith Pottery Tailoring Tanning Trapmaking Weaponsmithing Weaving Woodworking These are my knowledg() skills: Arcana Architecture and Engineering Dungeoneering Geography History Local Nature Nobility and Royalty Religion The Planes Monsters() (by category) These are my professions(): Baker Bartender Beautician Bee-Keeper Bookbinder Butcher Carpenter Cartographer Chef Farmer Fisherman Herbalist Lapidary (cuts gems) Lumberjack Mason Merchant Miller Miner Navigator Scribe Seaman Tanner I could see Herbalist being either a profession or a knowledge skill. In reality, it should probably be a Knowledge() skill. Unless one rules that it really has more to do with insight, and learned wisdom versus hard study. I also created a new skill called Artist, which is dex-based, and allows PCs to create works of art or sculptures. Such things do not conform to the Craft() rules (which are broken, anyway). [/QUOTE]
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General Tabletop Discussion
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a discussion on Craft versus Profession
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