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General Tabletop Discussion
*TTRPGs General
a discussion on Craft versus Profession
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<blockquote data-quote="Deadguy" data-source="post: 1823823" data-attributes="member: 2480"><p>I must say, this sort of discussion is exactly why I ditched Craft and Profession from D&D when I created my first 3e campaign, and lumped them together under the heading <strong>Artisan</strong>. It's only the fact that Craft and Profession play a small part in typical 3e campaigns that prevents the mess that the current system is in from being more apparent, and I really hoped that 3.5 would address this.</p><p></p><p>Anyway, Artisan skills use whichever is better of Int or Wis, representing the user's approach to his work. The only refinement I made was to add Artisan (business), which is the skill used to actually operate a business as opposed to performing the duties or mkaing the goods. That allowed me to distinguish between talented journeymen and a rounded master, who would be at least as good a businessman as he is at pursuing his craft.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 1823823, member: 2480"] I must say, this sort of discussion is exactly why I ditched Craft and Profession from D&D when I created my first 3e campaign, and lumped them together under the heading [b]Artisan[/b]. It's only the fact that Craft and Profession play a small part in typical 3e campaigns that prevents the mess that the current system is in from being more apparent, and I really hoped that 3.5 would address this. Anyway, Artisan skills use whichever is better of Int or Wis, representing the user's approach to his work. The only refinement I made was to add Artisan (business), which is the skill used to actually operate a business as opposed to performing the duties or mkaing the goods. That allowed me to distinguish between talented journeymen and a rounded master, who would be at least as good a businessman as he is at pursuing his craft. [/QUOTE]
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General Tabletop Discussion
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a discussion on Craft versus Profession
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