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Community
General Tabletop Discussion
*TTRPGs General
a discussion on Craft versus Profession
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<blockquote data-quote="Steverooo" data-source="post: 1824674" data-attributes="member: 9410"><p>BESIDES all of the above, I see Profession as being a replacement for skills, for an NPC who otherwise might not have a chance to get them... Profession (Sailor) will give a warrior aboard ship (AKA a Marine) knowledge of Rope Use, as applies to knots used aboard ship, knowledge of nautical terms (when the Cap'n orders the Marines to "Charge the Mizzenmast!", Joe knows which way to run), gives him the equivalent of the Climb skill when in the ship's rigging, etc.</p><p></p><p>Joe may know nothing about trees, cliffs, and dungeon walls, but being a warrior with Profession (Sailor), he can climb a mast or run up and down the rigging as though he <em>did</em> have it, and at an equal level. He could also use it to identify weather offshore as though he had Knowledge (Nature), identify sea life, etc.</p><p></p><p>If Joey Balboa has no Knowledge (Nature) to identify plants with, but has Profession (Herbalist), he can use the latter in place of the former, <em>so long as</em> he is identifying healing herbs. He may not recognize the strychnostoxifera vine, but he'll know the quinine tree, when he sees it (assuming he makes his Profession roll).</p><p></p><p>Thus, a PC will drive a wagon with Animal Handling, while an NPC might use Profession, instead. PCs, too, should be allowed to substitute Professional skills for other adventuring skills, so long as the Profession applies to their situation...</p><p></p><p>Having succeeded in hunting the Pirates across the spars and through the rigging, Joe the Marine may chase them off the ship, onto an island, and up a tree... Unfortunately, his lack of Climb skill will probably halt him, there, as life aboard ship hasn't prepared him for this new challenge...</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1824674, member: 9410"] BESIDES all of the above, I see Profession as being a replacement for skills, for an NPC who otherwise might not have a chance to get them... Profession (Sailor) will give a warrior aboard ship (AKA a Marine) knowledge of Rope Use, as applies to knots used aboard ship, knowledge of nautical terms (when the Cap'n orders the Marines to "Charge the Mizzenmast!", Joe knows which way to run), gives him the equivalent of the Climb skill when in the ship's rigging, etc. Joe may know nothing about trees, cliffs, and dungeon walls, but being a warrior with Profession (Sailor), he can climb a mast or run up and down the rigging as though he [I]did[/I] have it, and at an equal level. He could also use it to identify weather offshore as though he had Knowledge (Nature), identify sea life, etc. If Joey Balboa has no Knowledge (Nature) to identify plants with, but has Profession (Herbalist), he can use the latter in place of the former, [I]so long as[/I] he is identifying healing herbs. He may not recognize the strychnostoxifera vine, but he'll know the quinine tree, when he sees it (assuming he makes his Profession roll). Thus, a PC will drive a wagon with Animal Handling, while an NPC might use Profession, instead. PCs, too, should be allowed to substitute Professional skills for other adventuring skills, so long as the Profession applies to their situation... Having succeeded in hunting the Pirates across the spars and through the rigging, Joe the Marine may chase them off the ship, onto an island, and up a tree... Unfortunately, his lack of Climb skill will probably halt him, there, as life aboard ship hasn't prepared him for this new challenge... [/QUOTE]
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