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<blockquote data-quote="WizWrm" data-source="post: 1359338" data-attributes="member: 13568"><p><strong>Attar:</strong></p><p>Things progress as you have instructed. The work is slow, but with four months to build, the hunters successfully construct a storage building, a longhouse for the hunters, and several other buildings for the rest of the Jasad to live in.</p><p></p><p>Traveling down the river, the other Jasad have difficulty keeping the oxen from panicking while on the rafts, but the aging Yalakar figures out that by blind-folding the beasts, they stand contentedly and chew grass gathered from the riverside.</p><p></p><p>The gathering of edible plants and spear-fishing provide the main sources of food for both the hunters and the traveling Jasad, but when they notice how the fish eat, they gather insects and leaves together to bring many fish to their waiting spears, providing easy food.</p><p></p><p>In the prairie, the Jasad find are deer, antelope, various foxes, wolves, coyotes, rabbits, wild horses, bison, mountain lions, and a few other assorted creatures. It is mostly grassland, with scattered patches of trees, and the river narrows and turns east after few miles into the plains. To the west, the Jasad find a great ocean - something they've never seen before, though you recognize it for what it is. A second river flows out of it, through the prairie to the southeast, though the hunters do not follow that far.</p><p></p><p>During the last month of travel, the first Jasad orc dies under your oversight. What will you do with him?</p><p></p><p>The migration fleet arrives at the settlement the hunters built for them. The ten hunters have not seen the rest of their people for almost a year, and so there is a great celebration. Yalakar declares that it shall be a feast-day forevermore.</p><p></p><p><strong>Eilil:</strong></p><p>You find that your Watchers cannot physically move among their mortal kin, but are still able to view them from beyond. It takes a great deal of effort, but they are able to give the blue-flame warning signal when needed.</p><p></p><p>With your careful eye and watchful directions, the Radu successfully capture five horses within their wooden palisade. You seek out one who seems to have almost a supernatural empathy with animals, and he is able to learn a very basic form of the magic you suggest; he can calm them, but it is almost as much his tone and actions that soothe the horses as it is any sort of magic. No others are able to use magic of this sort.</p><p></p><p>The expedition to the northwest up the river brings them to the coast, where they find a small cave system about two miles away from the shore. They can see, just on the horizon, that there is a great forest to the north. Are you looking for anything/anywhere specific?</p><p></p><p><strong>Coreagen:</strong></p><p>The Sharalik take your words to heart and will henceforth be careful in doing anything that might affect the forest's natural balance. In any areas where they enrich soil, they plan to return to every five years to gather the excess plants and cull the excess animals that resulted. Thus, within about twenty-five years, you expect there will be a reasonably balanced cycle that can sustain the Sharalik without harming the forest.</p><p></p><p>The treant does not make any response, no matter what you do. However, he does seem fully aware of your presence. When you tell Oeln to light the fire, it doesn't work - each time a spark flies from his two rocks, seeming as though it will take hold in the wood, it simply shrivels down to nothing. You find this unusual, for you had no difficulty lighting fires within the Fountain Home.</p><p></p><p>Of the seven who can cast magic, two are brothers whose parents are dead, and there is a mother and her young (~15) son. However, the father cannot use magic. Of the other three, none of whom have living parents, two have no siblings, and one has a brother who cannot use magic.</p></blockquote><p></p>
[QUOTE="WizWrm, post: 1359338, member: 13568"] [b]Attar:[/b] Things progress as you have instructed. The work is slow, but with four months to build, the hunters successfully construct a storage building, a longhouse for the hunters, and several other buildings for the rest of the Jasad to live in. Traveling down the river, the other Jasad have difficulty keeping the oxen from panicking while on the rafts, but the aging Yalakar figures out that by blind-folding the beasts, they stand contentedly and chew grass gathered from the riverside. The gathering of edible plants and spear-fishing provide the main sources of food for both the hunters and the traveling Jasad, but when they notice how the fish eat, they gather insects and leaves together to bring many fish to their waiting spears, providing easy food. In the prairie, the Jasad find are deer, antelope, various foxes, wolves, coyotes, rabbits, wild horses, bison, mountain lions, and a few other assorted creatures. It is mostly grassland, with scattered patches of trees, and the river narrows and turns east after few miles into the plains. To the west, the Jasad find a great ocean - something they've never seen before, though you recognize it for what it is. A second river flows out of it, through the prairie to the southeast, though the hunters do not follow that far. During the last month of travel, the first Jasad orc dies under your oversight. What will you do with him? The migration fleet arrives at the settlement the hunters built for them. The ten hunters have not seen the rest of their people for almost a year, and so there is a great celebration. Yalakar declares that it shall be a feast-day forevermore. [b]Eilil:[/b] You find that your Watchers cannot physically move among their mortal kin, but are still able to view them from beyond. It takes a great deal of effort, but they are able to give the blue-flame warning signal when needed. With your careful eye and watchful directions, the Radu successfully capture five horses within their wooden palisade. You seek out one who seems to have almost a supernatural empathy with animals, and he is able to learn a very basic form of the magic you suggest; he can calm them, but it is almost as much his tone and actions that soothe the horses as it is any sort of magic. No others are able to use magic of this sort. The expedition to the northwest up the river brings them to the coast, where they find a small cave system about two miles away from the shore. They can see, just on the horizon, that there is a great forest to the north. Are you looking for anything/anywhere specific? [b]Coreagen:[/b] The Sharalik take your words to heart and will henceforth be careful in doing anything that might affect the forest's natural balance. In any areas where they enrich soil, they plan to return to every five years to gather the excess plants and cull the excess animals that resulted. Thus, within about twenty-five years, you expect there will be a reasonably balanced cycle that can sustain the Sharalik without harming the forest. The treant does not make any response, no matter what you do. However, he does seem fully aware of your presence. When you tell Oeln to light the fire, it doesn't work - each time a spark flies from his two rocks, seeming as though it will take hold in the wood, it simply shrivels down to nothing. You find this unusual, for you had no difficulty lighting fires within the Fountain Home. Of the seven who can cast magic, two are brothers whose parents are dead, and there is a mother and her young (~15) son. However, the father cannot use magic. Of the other three, none of whom have living parents, two have no siblings, and one has a brother who cannot use magic. [/QUOTE]
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