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<blockquote data-quote="Minigiant" data-source="post: 5986289" data-attributes="member: 63508"><p>it's all about <strong>Player DM Synchronization.</strong></p><p><strong></strong></p><p>If the DM expectation and Player expectation are not very much in sync, open style play MMI style breaks down fast. VERY fast.</p><p></p><p>Player 1: I stab the ogre in the arm and focus my gaze on the brute. Every time it swings at my way, I automatically stab it back in the arm.</p><p>DM: You can't do that as an action.</p><p>Player 1: Why not?</p><p>DM: Because it is ridiculous. You can't just give yourself extra attacks.</p><p>Player: But my rogue is a stalker. He is darkness. He is the night.... with daggers.</p><p>DM: Fine. You can get the extra attacks wit a -15 to hit penalty. And only if the ogre misses or hits for no more than 10 damage.</p><p>Player 1: Fine (I aint coming back next week). Jinxed dice. Nat 1. </p><p>DM: Amongst the dust and darkness, your rogue's blade hits nothing but air.</p><p>Player 2: My turn. My swordsman swings his blade but instead of damage, his intentional miss lets the rogue get another stab in.</p><p>DM: No giving other people turns.</p><p>Player 2: What?</p><p></p><p>vs</p><p></p><p>Player 1: I stab the ogre in the arm and focus my gaze on the brute. Every time it swings at my way, I automatically stab it back in the arm. That is Clever Riposte by the way. Jinxed dice. Nat 1. </p><p>DM: Amongst the dust and darkness, your rogue's blade hits nothing but air.</p><p>Player 2: My turn. My swordsman swings his blade but instead of damage, his intentional miss lets the rogue get another stab in.</p><p></p><p>In the first game, the DM and two players are not in-sync. Because there is no rules for certain things, they must ask ahead of time or wait for DM banning/adjustment when the situation occurs. And the players may or may not be happy with the result. When there are rules, there is at least a point of agreement where DMs and Players can start. </p><p></p><p>But if expectations don't match, there is a chance of a broken game if they do not sync up later or come to a compromise.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5986289, member: 63508"] it's all about [B]Player DM Synchronization. [/B] If the DM expectation and Player expectation are not very much in sync, open style play MMI style breaks down fast. VERY fast. Player 1: I stab the ogre in the arm and focus my gaze on the brute. Every time it swings at my way, I automatically stab it back in the arm. DM: You can't do that as an action. Player 1: Why not? DM: Because it is ridiculous. You can't just give yourself extra attacks. Player: But my rogue is a stalker. He is darkness. He is the night.... with daggers. DM: Fine. You can get the extra attacks wit a -15 to hit penalty. And only if the ogre misses or hits for no more than 10 damage. Player 1: Fine (I aint coming back next week). Jinxed dice. Nat 1. DM: Amongst the dust and darkness, your rogue's blade hits nothing but air. Player 2: My turn. My swordsman swings his blade but instead of damage, his intentional miss lets the rogue get another stab in. DM: No giving other people turns. Player 2: What? vs Player 1: I stab the ogre in the arm and focus my gaze on the brute. Every time it swings at my way, I automatically stab it back in the arm. That is Clever Riposte by the way. Jinxed dice. Nat 1. DM: Amongst the dust and darkness, your rogue's blade hits nothing but air. Player 2: My turn. My swordsman swings his blade but instead of damage, his intentional miss lets the rogue get another stab in. In the first game, the DM and two players are not in-sync. Because there is no rules for certain things, they must ask ahead of time or wait for DM banning/adjustment when the situation occurs. And the players may or may not be happy with the result. When there are rules, there is at least a point of agreement where DMs and Players can start. But if expectations don't match, there is a chance of a broken game if they do not sync up later or come to a compromise. [/QUOTE]
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