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<blockquote data-quote="Mark CMG" data-source="post: 5986989" data-attributes="member: 10479"><p>This really is the bottom line in a couple of ways. In many case, using any ruleset, it might be that the GM has information the player/PC does not have and should not have. Many of the complaints I hear in this regard against GMs tend to lead me to wonder what it was the player didn't know rather than jumping to the conclusion that the GM did something wrong. However, when a ruleset is created to strip away the potential for mystery in that area, it often gets to the point that the game being played would likely have been better designed as a different type of game, one where no GM was needed. GMs of any immersive RPG juggle a lot of information and can sometimes make inconsistent calls but. leaving that aside, if the system is meant to be played in such a manner that the GM is *not* truly the facilitator of the setting, the senses of the PCs whereby they gain their access to the setting and by which they make the judgement calls they have to make as players, then it might not be best to call it an RPG. I think the dilution of the term RPG, through its use in labeling videogames and computer games where no GM is involved, has much to do with the problems that have arisen over the last decde or so with tabletop RPGs, their design, the manner in which they are played, and what people expect them to be.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5986989, member: 10479"] This really is the bottom line in a couple of ways. In many case, using any ruleset, it might be that the GM has information the player/PC does not have and should not have. Many of the complaints I hear in this regard against GMs tend to lead me to wonder what it was the player didn't know rather than jumping to the conclusion that the GM did something wrong. However, when a ruleset is created to strip away the potential for mystery in that area, it often gets to the point that the game being played would likely have been better designed as a different type of game, one where no GM was needed. GMs of any immersive RPG juggle a lot of information and can sometimes make inconsistent calls but. leaving that aside, if the system is meant to be played in such a manner that the GM is *not* truly the facilitator of the setting, the senses of the PCs whereby they gain their access to the setting and by which they make the judgement calls they have to make as players, then it might not be best to call it an RPG. I think the dilution of the term RPG, through its use in labeling videogames and computer games where no GM is involved, has much to do with the problems that have arisen over the last decde or so with tabletop RPGs, their design, the manner in which they are played, and what people expect them to be. [/QUOTE]
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