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<blockquote data-quote="Minigiant" data-source="post: 5987023" data-attributes="member: 63508"><p>[MENTION=32833]Scylla[/MENTION]</p><p></p><p>I think you missed the point of my post.</p><p>My post was to show the disharmony of DM and Player expectations and the gap that rules might fill for it.</p><p></p><p>In my example, the players wished to play more superheroic and mythic characters. The DM wished for more down to earth PCs. Because there were no prior instructions on improvisation, a conflict occurred when the players improvised.</p><p></p><p>It is not about the DM being a server or a rules robot. The issue is the players and DMs agreeing on what the results of the actions. The game changes drastically based on what the DM allows, bans, and adjudicates.</p><p></p><p>A long time ago, I was a player in two different games. The DMs were extremely different. One made rulings which made improvised attacks foolish. Nothing but basic attacks ever really worked. (He also ignored the Charisma ability as his game was extremely narrative and freeform but that is another thing)</p><p></p><p>The other DM pulled out so many improvised and unexpected actions in game that you really feel as a player that you could attempt anything. If his rulings and memory was any consistent, it would have been a lot more fun. </p><p></p><p>Both games had a grumbling player because of the player and DM were out of sync in a manner where a few written rules read ahead of time would have told the players not to play. And both games had players who had a ball because they and the DM were tight in mind.</p><p></p><p>Sure those are anecdotes but it cements own of my views. There are people on this very forum who probably cannot game together because they have vastly different view of the game and without a rule to bridge the gap the game would screech to a halt once somebody's fighter tries to jump 30 ft in the air.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5987023, member: 63508"] [MENTION=32833]Scylla[/MENTION] I think you missed the point of my post. My post was to show the disharmony of DM and Player expectations and the gap that rules might fill for it. In my example, the players wished to play more superheroic and mythic characters. The DM wished for more down to earth PCs. Because there were no prior instructions on improvisation, a conflict occurred when the players improvised. It is not about the DM being a server or a rules robot. The issue is the players and DMs agreeing on what the results of the actions. The game changes drastically based on what the DM allows, bans, and adjudicates. A long time ago, I was a player in two different games. The DMs were extremely different. One made rulings which made improvised attacks foolish. Nothing but basic attacks ever really worked. (He also ignored the Charisma ability as his game was extremely narrative and freeform but that is another thing) The other DM pulled out so many improvised and unexpected actions in game that you really feel as a player that you could attempt anything. If his rulings and memory was any consistent, it would have been a lot more fun. Both games had a grumbling player because of the player and DM were out of sync in a manner where a few written rules read ahead of time would have told the players not to play. And both games had players who had a ball because they and the DM were tight in mind. Sure those are anecdotes but it cements own of my views. There are people on this very forum who probably cannot game together because they have vastly different view of the game and without a rule to bridge the gap the game would screech to a halt once somebody's fighter tries to jump 30 ft in the air. [/QUOTE]
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