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<blockquote data-quote="Emerikol" data-source="post: 5987746" data-attributes="member: 6698278"><p>The problem is that you use 4e as a reference example of something good and I use it as a reference example of something bad. </p><p></p><p>4e is going along just fine right now and I still don't have any trouble getting groups. Never have had trouble. It's not a mystery. It does require some commitment, some creativity, and a backbone. Experience of course helps a lot.</p><p></p><p>In my eyes, the fun scale goes 1 to 10. Lets say 10 is best and 1 is worse. 4e keeps the fun right in the 4 to 6 range. Bad DMs who are still trying just bad due to inexperience are 4's and great DMs are 6's. My scale is the full 1 to 10. And while in theory I know that campaigns exist out there with 1 DM's, I don't sweat it because I have 10 campaigns. Why would I want to go down to a 6 when I have a 10.</p><p></p><p>It really is true that a game made easy enough to be DM'd by an idiot will only want to be played by idiots. (Not saying 4e is idiot level bad). But again thats the extreme example. </p><p></p><p>I know from arguing on the WOTC boards with people as well as a little here that a lot of what makes a game fun for me is stuff that the other side isn't even aware of or doesn't like. And thats fine. While I do think my campaigns are better than most and I do think 4e rules oppose fun, I don't mind if others like something different. But I will give my views on what I think is important for a fun game just like everybody else.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5987746, member: 6698278"] The problem is that you use 4e as a reference example of something good and I use it as a reference example of something bad. 4e is going along just fine right now and I still don't have any trouble getting groups. Never have had trouble. It's not a mystery. It does require some commitment, some creativity, and a backbone. Experience of course helps a lot. In my eyes, the fun scale goes 1 to 10. Lets say 10 is best and 1 is worse. 4e keeps the fun right in the 4 to 6 range. Bad DMs who are still trying just bad due to inexperience are 4's and great DMs are 6's. My scale is the full 1 to 10. And while in theory I know that campaigns exist out there with 1 DM's, I don't sweat it because I have 10 campaigns. Why would I want to go down to a 6 when I have a 10. It really is true that a game made easy enough to be DM'd by an idiot will only want to be played by idiots. (Not saying 4e is idiot level bad). But again thats the extreme example. I know from arguing on the WOTC boards with people as well as a little here that a lot of what makes a game fun for me is stuff that the other side isn't even aware of or doesn't like. And thats fine. While I do think my campaigns are better than most and I do think 4e rules oppose fun, I don't mind if others like something different. But I will give my views on what I think is important for a fun game just like everybody else. [/QUOTE]
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