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<blockquote data-quote="Ratskinner" data-source="post: 5987767" data-attributes="member: 6688937"><p>I definitely agree about the story games. (Would've XP'd you, if I could) Just this week, I was talking with some guys after our C&Cish game and we were talking about how much "simulation" slows the game down, but how hard it was (for us) to think in other terms when designing rules. My favorite story game, Capes, totally altered the way I view Roleplaying mechanics.</p><p></p><p>From a design standpoint, I see it as a matter of rules-weight. I think 3e to some extent, and 4e to a greater extent, tried to put more emphasis on the "shared" part of "shared imagined space" by using to rules to clearly define a lot of it. I think it worked, but it also slowed down play more than I'd like. While I've seen indie games that do a fine job of it with a very slight rules structure, I'm not sure you can pull the same stunt off while keeping the mechanical cruft and detritus of previous editions of D&D mostly intact. I would love to see a version of D&D that was both rules-light, "shared"-heavy, and still felt like D&D...I just don't know if its possible.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5987767, member: 6688937"] I definitely agree about the story games. (Would've XP'd you, if I could) Just this week, I was talking with some guys after our C&Cish game and we were talking about how much "simulation" slows the game down, but how hard it was (for us) to think in other terms when designing rules. My favorite story game, Capes, totally altered the way I view Roleplaying mechanics. From a design standpoint, I see it as a matter of rules-weight. I think 3e to some extent, and 4e to a greater extent, tried to put more emphasis on the "shared" part of "shared imagined space" by using to rules to clearly define a lot of it. I think it worked, but it also slowed down play more than I'd like. While I've seen indie games that do a fine job of it with a very slight rules structure, I'm not sure you can pull the same stunt off while keeping the mechanical cruft and detritus of previous editions of D&D mostly intact. I would love to see a version of D&D that was both rules-light, "shared"-heavy, and still felt like D&D...I just don't know if its possible. [/QUOTE]
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