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<blockquote data-quote="Emerikol" data-source="post: 5987798" data-attributes="member: 6698278"><p>I guess I really enjoy my campaigns and I run into a lot of people who don't. I will admit though that I carefully select my players and I know my own preferences so I avoid trouble. Over time and if you run a good campaign for the players you have, you get better and your game is a lot of fun. I don't even advocate that you play different if you are having fun. I do though advocate that D&D not limit itself from the highest ranges of fun trying to avoid the 1. </p><p></p><p>You keep harping on the improvisation of 4e powers. The game does not facilitate or encourage it. If someone casts a web spell and someone wants to burn their way out of it I have to houserule it. Officially the web spell is just a difficult terrain spell. That is the kind of crap I'm talking about. I can imagine anything but do I want to fight the system every step of the way or do I want a game that already facilitates things. I prefer the latter. Doesn't mean I'm theoretically incapable of the former.</p><p></p><p>Some people like to roll and then explain what the roll meant with an imaginative description. I prefer to describe what I'm doing and then roll for success. And if I'm trying to knock an ooze prone, it's fine if the DM just says - no successful. Naturally in 4e they "encourage" you to make up a reason the ooze is prone. So I want the flavor text to mean something.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 5987798, member: 6698278"] I guess I really enjoy my campaigns and I run into a lot of people who don't. I will admit though that I carefully select my players and I know my own preferences so I avoid trouble. Over time and if you run a good campaign for the players you have, you get better and your game is a lot of fun. I don't even advocate that you play different if you are having fun. I do though advocate that D&D not limit itself from the highest ranges of fun trying to avoid the 1. You keep harping on the improvisation of 4e powers. The game does not facilitate or encourage it. If someone casts a web spell and someone wants to burn their way out of it I have to houserule it. Officially the web spell is just a difficult terrain spell. That is the kind of crap I'm talking about. I can imagine anything but do I want to fight the system every step of the way or do I want a game that already facilitates things. I prefer the latter. Doesn't mean I'm theoretically incapable of the former. Some people like to roll and then explain what the roll meant with an imaginative description. I prefer to describe what I'm doing and then roll for success. And if I'm trying to knock an ooze prone, it's fine if the DM just says - no successful. Naturally in 4e they "encourage" you to make up a reason the ooze is prone. So I want the flavor text to mean something. [/QUOTE]
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