Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A DM by any other name
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scylla" data-source="post: 5987799" data-attributes="member: 32833"><p>Precisely, eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I thought my original post was pretty clear, but to restate: I never said any DM powers were lost with 4e. And I can't yet speak about D&D-Next, because it's still in playtest. I was merely commenting on a recent "movement", primarily by a subset of 4e fans, to seemingly marginalize or limit the DM's role. </p><p>It's possible that WotC may pay more attention to the voices in their own forums than those outside (though I hope they are wise enough not to), and this NMMI business could influence the development of D&D-Next, so I find it disconcerting.</p><p></p><p>Do I think the style of DM-player interaction changed somewhat with 4e? Oh yes. I feel 4e made the overall D&D experience more metagame-ish, removed some of the mystery for players, and continues to facilitate power-gaming much as 3e did. But those are largely separate arguments from the subject of DM power. (I do feel there is some connection, in that rules/option heavy editions lead to powergaming lead to greater feeling of player authority lead to power players wanting to defy/reduce DM authority; but that's an admittedly looser theory.)</p><p></p><p>The closest I'd come to saying DM power is reduced in latter editions (not counting D&D-Next because it's too early to speak for it) is: If no rule exists for something and the DM houserules it, the DM word is the sole authority. But if a rule exists and the DM tries to houserule it, a player can now reasonably object by stating that an official rule already exists for that action/situation.</p><p>For instance, if in 1e or 2e someone wanted to grapple a displacer beast and wrest it to the floor, I could houserule that and we're done. (If any players objected to my proposed houserule I would of course hear them out and perhaps modify based on their input.) But in 3e, grappling rules, however convoluted, already exist. It's a lot harder for a DM to assert their house system over an existing rule—in fact, I'd feel obligated to discuss swapping in a simpler grappling system before the campaign started, rather than risk a debate about my system vs Monte's system in the middle of play. It's easier to paint on a blank canvas than to paint over an existing picture.</p><p> </p><p></p><p></p><p>I respect that that is your experience. Sitting back and watching things unfurl without being involved doesn't sound like an exercise in DM power to me, but I suppose having the freedom to do nothing is a type of freedom. </p><p>For me, houseruling is fun. Again, I probably houserule like 1 - 5% of actions proposed. It's not a common thing. But I enjoy it when it comes up. Now maybe you find having to houserule annoying and prefer other aspects of DMing, which is fair enough.</p><p></p><p>The other day I saw a post on the WotC board where a guy basically said, "If there aren't very specific climbing rules, the DM might be forced to [gasp!] make up climbing modifiers based on the surface being climbed!" And my first thought was, "Yes, it's called being a DM. If you're not comfortable making houserules or judgements on the fly, be a player instead." (First edition actually has climbing surface modifiers listed in the DMG, but that's a moot point.)</p></blockquote><p></p>
[QUOTE="Scylla, post: 5987799, member: 32833"] Precisely, eh? :) I thought my original post was pretty clear, but to restate: I never said any DM powers were lost with 4e. And I can't yet speak about D&D-Next, because it's still in playtest. I was merely commenting on a recent "movement", primarily by a subset of 4e fans, to seemingly marginalize or limit the DM's role. It's possible that WotC may pay more attention to the voices in their own forums than those outside (though I hope they are wise enough not to), and this NMMI business could influence the development of D&D-Next, so I find it disconcerting. Do I think the style of DM-player interaction changed somewhat with 4e? Oh yes. I feel 4e made the overall D&D experience more metagame-ish, removed some of the mystery for players, and continues to facilitate power-gaming much as 3e did. But those are largely separate arguments from the subject of DM power. (I do feel there is some connection, in that rules/option heavy editions lead to powergaming lead to greater feeling of player authority lead to power players wanting to defy/reduce DM authority; but that's an admittedly looser theory.) The closest I'd come to saying DM power is reduced in latter editions (not counting D&D-Next because it's too early to speak for it) is: If no rule exists for something and the DM houserules it, the DM word is the sole authority. But if a rule exists and the DM tries to houserule it, a player can now reasonably object by stating that an official rule already exists for that action/situation. For instance, if in 1e or 2e someone wanted to grapple a displacer beast and wrest it to the floor, I could houserule that and we're done. (If any players objected to my proposed houserule I would of course hear them out and perhaps modify based on their input.) But in 3e, grappling rules, however convoluted, already exist. It's a lot harder for a DM to assert their house system over an existing rule—in fact, I'd feel obligated to discuss swapping in a simpler grappling system before the campaign started, rather than risk a debate about my system vs Monte's system in the middle of play. It's easier to paint on a blank canvas than to paint over an existing picture. I respect that that is your experience. Sitting back and watching things unfurl without being involved doesn't sound like an exercise in DM power to me, but I suppose having the freedom to do nothing is a type of freedom. For me, houseruling is fun. Again, I probably houserule like 1 - 5% of actions proposed. It's not a common thing. But I enjoy it when it comes up. Now maybe you find having to houserule annoying and prefer other aspects of DMing, which is fair enough. The other day I saw a post on the WotC board where a guy basically said, "If there aren't very specific climbing rules, the DM might be forced to [gasp!] make up climbing modifiers based on the surface being climbed!" And my first thought was, "Yes, it's called being a DM. If you're not comfortable making houserules or judgements on the fly, be a player instead." (First edition actually has climbing surface modifiers listed in the DMG, but that's a moot point.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A DM by any other name
Top