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<blockquote data-quote="Emerikol" data-source="post: 9509559" data-attributes="member: 6698278"><p>I was thinking of how many playstyles now exist side by side in D&D. And more than one is pretty popular. Often they are not compatible. Often people in a particular area don't even realize the other styles exist.</p><p></p><p>How can the designers of a DMG go very deep when whatever the direction they take they will alienate someone. They can't. The book ends up being a bunch of tables and some very light advice.</p><p></p><p>One thing about the 1e DMG. It was dripping with opinion. Gygax presented his way and taught players how to manage games his way. He ignored all other ways. For me, that approach really resonated and I learned what he was teaching and I made it work and work well. Others though may have been driven mad by it. I do also notice that many new games present their playstyle front and center and make few bones about it. Only D&D is caught in this web of making everyone happy. I do though think though that some version of D&D could be played in many different styles. </p><p></p><p>So what if someone created a DMG (or GMG) for a given playstyle specifically. Then imagine others create the same for other playstyles. If the rules were genuinely flexible enough, they aren't now but they could be, we could all play the same rules but with different underlying assumptions. Campaigns might even be named after particular DMGs. I'm playing with the Gygaxian philosophy. </p><p></p><p>The generic stuff would then be left in the official DMG.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9509559, member: 6698278"] I was thinking of how many playstyles now exist side by side in D&D. And more than one is pretty popular. Often they are not compatible. Often people in a particular area don't even realize the other styles exist. How can the designers of a DMG go very deep when whatever the direction they take they will alienate someone. They can't. The book ends up being a bunch of tables and some very light advice. One thing about the 1e DMG. It was dripping with opinion. Gygax presented his way and taught players how to manage games his way. He ignored all other ways. For me, that approach really resonated and I learned what he was teaching and I made it work and work well. Others though may have been driven mad by it. I do also notice that many new games present their playstyle front and center and make few bones about it. Only D&D is caught in this web of making everyone happy. I do though think though that some version of D&D could be played in many different styles. So what if someone created a DMG (or GMG) for a given playstyle specifically. Then imagine others create the same for other playstyles. If the rules were genuinely flexible enough, they aren't now but they could be, we could all play the same rules but with different underlying assumptions. Campaigns might even be named after particular DMGs. I'm playing with the Gygaxian philosophy. The generic stuff would then be left in the official DMG. [/QUOTE]
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