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<blockquote data-quote="Stormonu" data-source="post: 9509702" data-attributes="member: 52734"><p>I don't think it'd work very well, unfortunately. It'd certainly be confusing for new DMs - who have no idea what style they're going to fall in. Also, people are rarely any one thing 100%, and may change their style as time goes on. Worse, someone may pick up the book that's the wrong style for them and fall away from the game because of it.</p><p></p><p>Back in the day, I took the 1E DMG advice as gospel for how D&D must be run. But I don't play that way any more - if I were to use it, it'd just be for the tables and rules, sans the advice. Neither am I on board with a lot of 5E's opinion on several things and 2E's advice tends to make me cringe nowadays. But, that is something that I've learned for myself over time.</p><p></p><p>I think the DMG really should focus on what's universal - creating and adjucating the rules with a peek behind the curtain so you can understand why things were set up this way or that, advice for creating new content and options for different way of handling this subject or that.</p><p></p><p>I'd rather that teaching how to DM and different style be left to something like a starter set or books like those done to actually give advice about play styles.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9509702, member: 52734"] I don't think it'd work very well, unfortunately. It'd certainly be confusing for new DMs - who have no idea what style they're going to fall in. Also, people are rarely any one thing 100%, and may change their style as time goes on. Worse, someone may pick up the book that's the wrong style for them and fall away from the game because of it. Back in the day, I took the 1E DMG advice as gospel for how D&D must be run. But I don't play that way any more - if I were to use it, it'd just be for the tables and rules, sans the advice. Neither am I on board with a lot of 5E's opinion on several things and 2E's advice tends to make me cringe nowadays. But, that is something that I've learned for myself over time. I think the DMG really should focus on what's universal - creating and adjucating the rules with a peek behind the curtain so you can understand why things were set up this way or that, advice for creating new content and options for different way of handling this subject or that. I'd rather that teaching how to DM and different style be left to something like a starter set or books like those done to actually give advice about play styles. [/QUOTE]
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