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<blockquote data-quote="Remathilis" data-source="post: 9510808" data-attributes="member: 7635"><p>See, I tend to view it as discretion. I might roll a random encounter that would be a TPK to the party in their current state, so I ignore or reroll it. I could decide the magic item I just rolled randomly is too disruptive and roll another. I might decide that a crit that would kill a player in the first round is a normal hit which keeps the PC alive but very wounded (and changes his tactics and expends resources to live) or I might decide that every player going first against a powerful bad guy isn't going to be a challenge and up his initiative so that he gets some hits in early. In all those situations, the dice provided me with an option that would lead to a less fun situation for the players (myself included). There is equally little fun in being one-shotted before you can act as there is in curb stomping the BBEG. So discretion is used to keep tension and drama. </p><p></p><p>You might prefer a game where routes happen, green dragons decimate PCs or characters get the deck of many things, but not everyone does and I think it's fine to say to new DMs "the dice are a tool, not your master".</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9510808, member: 7635"] See, I tend to view it as discretion. I might roll a random encounter that would be a TPK to the party in their current state, so I ignore or reroll it. I could decide the magic item I just rolled randomly is too disruptive and roll another. I might decide that a crit that would kill a player in the first round is a normal hit which keeps the PC alive but very wounded (and changes his tactics and expends resources to live) or I might decide that every player going first against a powerful bad guy isn't going to be a challenge and up his initiative so that he gets some hits in early. In all those situations, the dice provided me with an option that would lead to a less fun situation for the players (myself included). There is equally little fun in being one-shotted before you can act as there is in curb stomping the BBEG. So discretion is used to keep tension and drama. You might prefer a game where routes happen, green dragons decimate PCs or characters get the deck of many things, but not everyone does and I think it's fine to say to new DMs "the dice are a tool, not your master". [/QUOTE]
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