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<blockquote data-quote="Remathilis" data-source="post: 9511498" data-attributes="member: 7635"><p>The point was that the DMG is telling players it's okay to ignore the dice if the result of the roll would lead to a worse play experience for those involved. </p><p></p><p>Now can that be abused by bad DMs? Absolutely. But a DM doesn't need to cheat at dice to do that. A DM can add 100 hit points to an almost defeated monster. They can up it's armor class mid fight, declare any roll the PC make to save a failure or decide to add extra traps, monsters or whatnot to a dungeon. The DM doesn't have to even roll to do that, it's part of thec roll of game facilitator. They can cheat wildly even if the roll all their rolls in the open. And unless the players have equal knowledge of all the monsters and trap statistics as the DM, you can cheat like this pretty easily. And no amount of open dice rolling is going to stop it. Bad DMs are gonna be bad.</p><p></p><p></p><p></p><p>The game itself. It cedes power to the DM as facilitator of the game. The DM has control over a lot of the levers of the game. Ideally, the DM uses this power for Good and to make the game more fun. But some don't. Fudging dice, like altering an adventure on the fly, should be done for the betterment of the game. Not everyone will use it responsibility, but if the goal was complete neutrality, we'd be playing HeroQuest instead.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9511498, member: 7635"] The point was that the DMG is telling players it's okay to ignore the dice if the result of the roll would lead to a worse play experience for those involved. Now can that be abused by bad DMs? Absolutely. But a DM doesn't need to cheat at dice to do that. A DM can add 100 hit points to an almost defeated monster. They can up it's armor class mid fight, declare any roll the PC make to save a failure or decide to add extra traps, monsters or whatnot to a dungeon. The DM doesn't have to even roll to do that, it's part of thec roll of game facilitator. They can cheat wildly even if the roll all their rolls in the open. And unless the players have equal knowledge of all the monsters and trap statistics as the DM, you can cheat like this pretty easily. And no amount of open dice rolling is going to stop it. Bad DMs are gonna be bad. The game itself. It cedes power to the DM as facilitator of the game. The DM has control over a lot of the levers of the game. Ideally, the DM uses this power for Good and to make the game more fun. But some don't. Fudging dice, like altering an adventure on the fly, should be done for the betterment of the game. Not everyone will use it responsibility, but if the goal was complete neutrality, we'd be playing HeroQuest instead. [/QUOTE]
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