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<blockquote data-quote="Remathilis" data-source="post: 9511637" data-attributes="member: 7635"><p>Of course they do. But if you and six friends are going to have a dinner party, someone will end up in charge of hosting the venue and preparing a menu. The DM is the host and responsible for making sure everything runs smoothly and everyone has a good time. That does sometimes mean making calls that aren't unanimous, but in the interest of the majority of the group. Otherwise you end up with chaotic events that people don't know where and when to go, whether they are supposed to bring a dish, and if so what to bring. D&D assumes the other players are giving some control over to the DM in an attempt to have things run smoothly. That's not the Tyrant DM stuff I see promoted here, but it does mean there has to be someone who ends up with the buck stopping at. </p><p></p><p>I don't think that players don't have a role in this conversation. I've LONG advocated that DMs get God complexes and try too hard to limit players via banning options, house rules, and the like. But as you say, it's a conversation. The DM is responsible for making their side of the game fun, and the players are responsible for theirs. I just don't think that DMs being able to ignore a die roll in the service of making the game better is a cardinal sin.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9511637, member: 7635"] Of course they do. But if you and six friends are going to have a dinner party, someone will end up in charge of hosting the venue and preparing a menu. The DM is the host and responsible for making sure everything runs smoothly and everyone has a good time. That does sometimes mean making calls that aren't unanimous, but in the interest of the majority of the group. Otherwise you end up with chaotic events that people don't know where and when to go, whether they are supposed to bring a dish, and if so what to bring. D&D assumes the other players are giving some control over to the DM in an attempt to have things run smoothly. That's not the Tyrant DM stuff I see promoted here, but it does mean there has to be someone who ends up with the buck stopping at. I don't think that players don't have a role in this conversation. I've LONG advocated that DMs get God complexes and try too hard to limit players via banning options, house rules, and the like. But as you say, it's a conversation. The DM is responsible for making their side of the game fun, and the players are responsible for theirs. I just don't think that DMs being able to ignore a die roll in the service of making the game better is a cardinal sin. [/QUOTE]
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