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A DM's best friend - a Guiding NPC
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<blockquote data-quote="wedgeski" data-source="post: 4847983" data-attributes="member: 16212"><p>I'm with you entirely, a DM mouth-piece is a very useful NPC indeed. In my current 4E campaign, he *is* enigmatic and powerful, but is off-stage most of the time (not to mention that he will soon be off-stage semi-permanently... for about 20 levels, at which point he will return as something altogether different), and just really acts as an agitator.</p><p></p><p>He has pointed the players in the direction of one plot hook, and escorted them to a town where a bunch of other plot hooks lurked in wait for them. Along the way, he answered questions about the region, and about his organisation and others he knew of... in short, he did exactly what I put him there to do. Once they arrived, he exited stage-left, and has since only been heard of in passing (he left town in a hurry but asked the PC's to wait for his return).</p><p></p><p>I debated for a long time whether or not he should be a mentor-type character, for obvious reasons. It's dangerous having a high-level NPC mixing it up with the party, we all know that. I think I've walked the line reasonably well, though, and hope that he has enough texture so that when he does return much later in the campaign as... well, something else, it will have meaningful resonance with the PC's.</p><p></p><p>So I guess I broke most of your rules Hussar, but I had my reasons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="wedgeski, post: 4847983, member: 16212"] I'm with you entirely, a DM mouth-piece is a very useful NPC indeed. In my current 4E campaign, he *is* enigmatic and powerful, but is off-stage most of the time (not to mention that he will soon be off-stage semi-permanently... for about 20 levels, at which point he will return as something altogether different), and just really acts as an agitator. He has pointed the players in the direction of one plot hook, and escorted them to a town where a bunch of other plot hooks lurked in wait for them. Along the way, he answered questions about the region, and about his organisation and others he knew of... in short, he did exactly what I put him there to do. Once they arrived, he exited stage-left, and has since only been heard of in passing (he left town in a hurry but asked the PC's to wait for his return). I debated for a long time whether or not he should be a mentor-type character, for obvious reasons. It's dangerous having a high-level NPC mixing it up with the party, we all know that. I think I've walked the line reasonably well, though, and hope that he has enough texture so that when he does return much later in the campaign as... well, something else, it will have meaningful resonance with the PC's. So I guess I broke most of your rules Hussar, but I had my reasons. :) [/QUOTE]
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