Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A DM's best friend - a Guiding NPC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="timbannock" data-source="post: 4848251" data-attributes="member: 17913"><p>I think you have two options:</p><p></p><p>1. Concentrate on something other than investigation that requires talking to NPCs. I.e., make all the clues show up in ancient tomes, odd puzzles, Magic Mouth spells, and the like. Use skill challenges to get that info (if you're playing 4e), or play survival horror-type games where the badguys are mindless or unable to be communicated with, and it's more about resource managment, staying alive, and fleeing or fighting. Create a zombie apocalypse in the world, and just see what the Players come up with in order to get themselves out of the hordes of undead.</p><p></p><p>2. Give clearer and bigger rewards for the stuff you feel they SHOULD be doing more of. If you play 4e, give them Quests that clearly state who they need to keep alive and talk to, or where the info they seek might be...but not how to get to that person or that info. If you don't play 4e, just start (preferably subtly and without the Players ever really knowing) undercut the rewards for hack-and-slash and pile on the ad-hoc rewards for the actions you'd rather they take. Want them to use diplomacy and roleplaying more? Stop the whole session the second they do so and say "Good job!! You get a +1,000 XP kicker for diplomacy use! What a great idea you had!" Make it sound like it was their idea, and that they totally wow'd you by doing that.</p><p></p><p>In addition, read the PARANOIA XP rulebook. Talks all about how you can train your players to do what you want, while making them believe they're doing what they want.</p><p></p><p>If you have some more specific situations, I'd be happy to comment on them.</p></blockquote><p></p>
[QUOTE="timbannock, post: 4848251, member: 17913"] I think you have two options: 1. Concentrate on something other than investigation that requires talking to NPCs. I.e., make all the clues show up in ancient tomes, odd puzzles, Magic Mouth spells, and the like. Use skill challenges to get that info (if you're playing 4e), or play survival horror-type games where the badguys are mindless or unable to be communicated with, and it's more about resource managment, staying alive, and fleeing or fighting. Create a zombie apocalypse in the world, and just see what the Players come up with in order to get themselves out of the hordes of undead. 2. Give clearer and bigger rewards for the stuff you feel they SHOULD be doing more of. If you play 4e, give them Quests that clearly state who they need to keep alive and talk to, or where the info they seek might be...but not how to get to that person or that info. If you don't play 4e, just start (preferably subtly and without the Players ever really knowing) undercut the rewards for hack-and-slash and pile on the ad-hoc rewards for the actions you'd rather they take. Want them to use diplomacy and roleplaying more? Stop the whole session the second they do so and say "Good job!! You get a +1,000 XP kicker for diplomacy use! What a great idea you had!" Make it sound like it was their idea, and that they totally wow'd you by doing that. In addition, read the PARANOIA XP rulebook. Talks all about how you can train your players to do what you want, while making them believe they're doing what they want. If you have some more specific situations, I'd be happy to comment on them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A DM's best friend - a Guiding NPC
Top