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A DM's best friend - a Guiding NPC
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<blockquote data-quote="Oryan77" data-source="post: 4848389" data-attributes="member: 18701"><p>I run a lot of published adventures and tweak them or add my own stuff in them due to lack of time. Plus I think professional adventure writers are better at making up adventures than I am <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>But I do like to use a little of everything in a campaign. So we've had a lot of adventures that were similar to what you suggest. I just don't think I could run the same basic thing over & over and keep their attention.</p><p></p><p>This is something I really should do more of. I do give them bonus xp for things, but I realize now that I never point it out to them. I just give them their xp at the beginning of the next session but I don't explain what it was all for. I think I'll try to remember doing what you're suggesting here. Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Maybe this has been lost since the release of 3e & 4e, but I grew up playing D&D with the mindset that I'm playing out a persons life, not a peg from the game of life boardgame <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>I can't count the amount of times I've had my own PCs lose his entire gear (multiple times with the same PC in fact) and had to come up with ways to rebuild him back to normal. To tell you the truth, those moments were always the most exciting to me because it was a struggle. And when I began to see progress, it made it even cooler and I thought my PC was that much more of an interesting character. </p><p></p><p>My fondest memories include the times I escaped danger with only my dagger in hand, or when I hoarded whatever loot I got my hands on so I could sell it or trade it and get some money to buy some new gear. Party members don't want the nonmagical weapons? Cool, I'll throw them on my pack mule & sell them later. I've fought hundreds of encounters & killed many NPCs, and none of those stories would be in my top 5 tales to tell my friends when we reminisce about our D&D characters.</p><p></p><p>To simply 'give up' because your gear is gone is such a waste to me. Even if it is a spellbook. So what, saving up for a blank spellbook isn't that hard. Finding and buying new scrolls isn't that hard. Sure, you'll be gimped for a bit, but if the only way you have fun is by outshining everyone else in the group during battle by doing the most damage, then you're missing out on so much that makes D&D such an awesome game. I bet the other players would remember the time your wizard did something super creative during a battle when everyone thought he'd be useless more then they would if he had cast Fireball for the umpteenth time. And you'd have a great story to tell Enworlders.</p><p></p><p>I don't remember off hand what his Cha score is, but roleplaying isn't limited to your stats. At least not in my games or with my PCs. My Diplomacy skill is a tool for when I need help roleplaying...it does not dictate how my character interacts with another person. </p><p></p><p>The only time I have ever seen any of the players use their low scores as a reason for why they aren't roleplaying much with an NPC (or roleplaying poorly) is when they don't know what to say or they just don't care to interact with the NPC. If they actually feel like roleplaying with an NPC, their PCs will have a silver tongue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>That is exactly why I mentioned my situation. The same thing happens in our game. Even to the point where the players will ask the guide, "What should we do next?"</p></blockquote><p></p>
[QUOTE="Oryan77, post: 4848389, member: 18701"] I run a lot of published adventures and tweak them or add my own stuff in them due to lack of time. Plus I think professional adventure writers are better at making up adventures than I am :p But I do like to use a little of everything in a campaign. So we've had a lot of adventures that were similar to what you suggest. I just don't think I could run the same basic thing over & over and keep their attention. This is something I really should do more of. I do give them bonus xp for things, but I realize now that I never point it out to them. I just give them their xp at the beginning of the next session but I don't explain what it was all for. I think I'll try to remember doing what you're suggesting here. Thanks :) Maybe this has been lost since the release of 3e & 4e, but I grew up playing D&D with the mindset that I'm playing out a persons life, not a peg from the game of life boardgame :lol: I can't count the amount of times I've had my own PCs lose his entire gear (multiple times with the same PC in fact) and had to come up with ways to rebuild him back to normal. To tell you the truth, those moments were always the most exciting to me because it was a struggle. And when I began to see progress, it made it even cooler and I thought my PC was that much more of an interesting character. My fondest memories include the times I escaped danger with only my dagger in hand, or when I hoarded whatever loot I got my hands on so I could sell it or trade it and get some money to buy some new gear. Party members don't want the nonmagical weapons? Cool, I'll throw them on my pack mule & sell them later. I've fought hundreds of encounters & killed many NPCs, and none of those stories would be in my top 5 tales to tell my friends when we reminisce about our D&D characters. To simply 'give up' because your gear is gone is such a waste to me. Even if it is a spellbook. So what, saving up for a blank spellbook isn't that hard. Finding and buying new scrolls isn't that hard. Sure, you'll be gimped for a bit, but if the only way you have fun is by outshining everyone else in the group during battle by doing the most damage, then you're missing out on so much that makes D&D such an awesome game. I bet the other players would remember the time your wizard did something super creative during a battle when everyone thought he'd be useless more then they would if he had cast Fireball for the umpteenth time. And you'd have a great story to tell Enworlders. I don't remember off hand what his Cha score is, but roleplaying isn't limited to your stats. At least not in my games or with my PCs. My Diplomacy skill is a tool for when I need help roleplaying...it does not dictate how my character interacts with another person. The only time I have ever seen any of the players use their low scores as a reason for why they aren't roleplaying much with an NPC (or roleplaying poorly) is when they don't know what to say or they just don't care to interact with the NPC. If they actually feel like roleplaying with an NPC, their PCs will have a silver tongue. :D That is exactly why I mentioned my situation. The same thing happens in our game. Even to the point where the players will ask the guide, "What should we do next?" [/QUOTE]
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