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A DM's best friend - a Guiding NPC
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<blockquote data-quote="Oryan77" data-source="post: 4848933" data-attributes="member: 18701"><p>Hey, if I was making them jump through hoops and then complaining about it, I'd slap my own hand <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>But there's no hoops to jump through. It's like this: if you suspected the prison warden at San Quinton for illegally killing your brother who was locked up there & was innocent, and you didn't know why the warden did it, who was involved, & where they dumped the body; you're not going to ask the bartender downtown if he knows the warden or if he knows a way into San Quinton. You're also not going to call a taxi and ask the driver if he has any ideas for how you can break into San Quinton. And then you're definitely not going to just show up at San Quinton, kill enough guards until you make it to the wardens office, and then attack the warden as soon as you see him and loot his body after he's dead. This is basically what the players would do (in D&D terms of course, I know nobody would do this in RL).</p><p></p><p><em>I'd think</em> you'd rather talk to former prisoners about a way into the prison (not a random civilian or your taxi driver). Or maybe you'd pull some info from a prison guard that might help you. And then when you confront the warden, I'd think you'd want some answers before you exact your revenge <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>You gotta put in <em>some</em> legwork to gain some information, and not just some half-assed attempt where you're asking your guide for answers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 4848933, member: 18701"] Hey, if I was making them jump through hoops and then complaining about it, I'd slap my own hand :lol: But there's no hoops to jump through. It's like this: if you suspected the prison warden at San Quinton for illegally killing your brother who was locked up there & was innocent, and you didn't know why the warden did it, who was involved, & where they dumped the body; you're not going to ask the bartender downtown if he knows the warden or if he knows a way into San Quinton. You're also not going to call a taxi and ask the driver if he has any ideas for how you can break into San Quinton. And then you're definitely not going to just show up at San Quinton, kill enough guards until you make it to the wardens office, and then attack the warden as soon as you see him and loot his body after he's dead. This is basically what the players would do (in D&D terms of course, I know nobody would do this in RL). [i]I'd think[/i] you'd rather talk to former prisoners about a way into the prison (not a random civilian or your taxi driver). Or maybe you'd pull some info from a prison guard that might help you. And then when you confront the warden, I'd think you'd want some answers before you exact your revenge :p You gotta put in [i]some[/i] legwork to gain some information, and not just some half-assed attempt where you're asking your guide for answers. :( [/QUOTE]
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