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A DM's best friend - a Guiding NPC
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<blockquote data-quote="Jack7" data-source="post: 4853241" data-attributes="member: 54707"><p>That's exactly what I mean. Part of the fun of that role play experince would be to see how they react and counter-react to such a situation. Would some try and see what the NPC is really up to, would some resent the interference and try and immediate counter-reaction, would some wonder if this NPC action were a DM led affair or really the actions of an NPC with their own agenda, etc?</p><p></p><p>As a player and as a character being played it would be an interesting situation to try and figure out exactly what is going on and why, and to try and figure out exactly how it should be resolved.</p><p></p><p>If it were me doing that though and the NPC had good reason to try and split the party or manipulate them or assume power then that would be the last thing I would try and make it appear I was doing. I'd go about it over a long period of time and circuitously.</p><p></p><p>They'd have to figure out what I was doing for themselves and they'd have to figure out how to counter-act it for themselves. But I think it would be a really interesting role play situation.</p><p></p><p></p><p></p><p></p><p>I agree completely here because if you think about it most fantasy settings just aren't designed like the modern world, to have the means of info-collection or dumping of modern technology. Almost everything not a written record would be <em>personality filtered</em>, and even written material would likely not be "fact-checked" in the modern sense. As a matter of fact the very idea of facts would be very loosely developed in fantasy settings. Making individuals with first-hand experience and guides and experts even far more valuable than they are today. Because they would be primary, not secondary sources.</p><p></p><p>But because of that very reason to me they would be as much plot hook as living exposition source. It would be hard to separate hook and exposition (like you would in a film let's say) because individuals with first hand experience who could act as guides would be such valuable information sources. You don't have the internet or data banks or even easily accessed libraries so living information sources would be extremely valuable and each individual would have their own particular agenda and way of personally filtering the information they wished to pass along.</p><p></p><p>And I think that situation would make a very interesting story element as well.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4853241, member: 54707"] That's exactly what I mean. Part of the fun of that role play experince would be to see how they react and counter-react to such a situation. Would some try and see what the NPC is really up to, would some resent the interference and try and immediate counter-reaction, would some wonder if this NPC action were a DM led affair or really the actions of an NPC with their own agenda, etc? As a player and as a character being played it would be an interesting situation to try and figure out exactly what is going on and why, and to try and figure out exactly how it should be resolved. If it were me doing that though and the NPC had good reason to try and split the party or manipulate them or assume power then that would be the last thing I would try and make it appear I was doing. I'd go about it over a long period of time and circuitously. They'd have to figure out what I was doing for themselves and they'd have to figure out how to counter-act it for themselves. But I think it would be a really interesting role play situation. I agree completely here because if you think about it most fantasy settings just aren't designed like the modern world, to have the means of info-collection or dumping of modern technology. Almost everything not a written record would be [I]personality filtered[/I], and even written material would likely not be "fact-checked" in the modern sense. As a matter of fact the very idea of facts would be very loosely developed in fantasy settings. Making individuals with first-hand experience and guides and experts even far more valuable than they are today. Because they would be primary, not secondary sources. But because of that very reason to me they would be as much plot hook as living exposition source. It would be hard to separate hook and exposition (like you would in a film let's say) because individuals with first hand experience who could act as guides would be such valuable information sources. You don't have the internet or data banks or even easily accessed libraries so living information sources would be extremely valuable and each individual would have their own particular agenda and way of personally filtering the information they wished to pass along. And I think that situation would make a very interesting story element as well. [/QUOTE]
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