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A DM's best friend - a Guiding NPC
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<blockquote data-quote="Jack99" data-source="post: 4854091" data-attributes="member: 53135"><p>I think it's important to divide information into two categories. </p><p>1) Information that helps the players understand the world.</p><p>2) Information that helps the players solve a quest/adventure/problem.</p><p></p><p>Type I information, I give to the players: You guys know that.. blah blah blah, or via a NPC, who without being asked, starts educating the characters. </p><p>Type II information is only available if sought out actively.</p><p></p><p>Now, 1 often becomes 2 at some point, and therefore, it's very important, nay crucial (IMO) that you as DM control the flow of information, making sure that you do not find yourself in a position where you have to choose between slowing down the pace of the adventure and handing out Type II info as you hand out Type I info.</p><p></p><p>By controlling the flow of information, I mean that you have to look ahead. I use a rule of thumb that says that my players should get information about 1 RL month (around 4-5 sessions) before they actually need it. That way, I have found that they never feel that I am spoon-feeding them info.</p><p></p><p>edit: This does in no way mean that I give them all the info that they need, I am talking about information that their characters, based on level, class, place of birth, place of living etc should have, without having to make some knowledge check. Just as every Parisian knows where Sacre-Coeur is, so should every citizen of Drahar know where the tomb of King L'Kart is in the city, since he/she/it probably has attended once the yearly city-wide celebration of the city's founder.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4854091, member: 53135"] I think it's important to divide information into two categories. 1) Information that helps the players understand the world. 2) Information that helps the players solve a quest/adventure/problem. Type I information, I give to the players: You guys know that.. blah blah blah, or via a NPC, who without being asked, starts educating the characters. Type II information is only available if sought out actively. Now, 1 often becomes 2 at some point, and therefore, it's very important, nay crucial (IMO) that you as DM control the flow of information, making sure that you do not find yourself in a position where you have to choose between slowing down the pace of the adventure and handing out Type II info as you hand out Type I info. By controlling the flow of information, I mean that you have to look ahead. I use a rule of thumb that says that my players should get information about 1 RL month (around 4-5 sessions) before they actually need it. That way, I have found that they never feel that I am spoon-feeding them info. edit: This does in no way mean that I give them all the info that they need, I am talking about information that their characters, based on level, class, place of birth, place of living etc should have, without having to make some knowledge check. Just as every Parisian knows where Sacre-Coeur is, so should every citizen of Drahar know where the tomb of King L'Kart is in the city, since he/she/it probably has attended once the yearly city-wide celebration of the city's founder. [/QUOTE]
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