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General Tabletop Discussion
*Pathfinder & Starfinder
A DM's Dilemma: Item acquisition and placement
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<blockquote data-quote="anest1s" data-source="post: 5632098" data-attributes="member: 94230"><p>Not following the guidelines usually leads to chaos, if you are new DM. If you are experienced you can pull off anything anyway. The problem is that the treasure rules aren't clear enough for a new DM to follow easily.</p><p></p><p>The fact that your players like your campaign despite having few items, is irrelevant. Going from ''you find what you need when you need it'', to ''sorry, but craft wondrous items feat isn't available'' can possibly ruin the mood of his campaign.</p><p></p><p></p><p>There are several rules about treasure.</p><p></p><p>Table 5-1 p135 DMG shows how much gp a character of that level should have. It is based on ''average treasures found in average encounters compared with the exp points earned in those encounters''</p><p></p><p>Table 5-1 is saying the same things with the table of the sidebar on p54 DMG.</p><p></p><p>Now look at p51,the table 3-3.</p><p></p><p>Now lets examine a 5th level party. They need 5000 exp to level up. They are expected to get 4000 gp each. Thats 13.3 EL 5 encounters with 3 cr2 enemies each. They make 5320 gp each. Considering they are somehow supposed to use 20% of it, they end up with 4256, which is close to 4000gp.</p><p>If they instead fight 6,66 EL 7 (- 1cr7) battles, they get the same exp but 4333gp. You get double exp, but a less than double gp.</p><p></p><p>So how it makes sense? On p49 table 3-2 tells us that we shouldn't have 13.3 EL x encounters. So I always supposed that if someone did the math it would all add up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Now what is strange. Two things I find strange.</p><p></p><p></p><ul> <li data-xf-list-type="ul">When you sell things, you sell them half price. If the players have to sell everything, then aren't they getting half the wealth they should be making? Or should it be calculated as half in the first place?</li> </ul><p></p><ul> <li data-xf-list-type="ul">The NPC gear value. Its way above those limits. Especially the NPC classes that get even higher gear. Even when selling everything at half price they are way above the limit. It is supposed that they consume some of their wealth in battle, but never managed to make that work properly.</li> </ul><p>So, I figured they cancel each other out. Usually the PCs sell their stuff at half price and sometimes they get lucky and get hoards of gp. I just have to make sure to hurt them enough.</p><p></p><p>Maybe I am giving too much gear this way, but I feel that its better following the guidelines, than wasting time calculating every loot the players get their hands onto and the possibility to sell it.</p></blockquote><p></p>
[QUOTE="anest1s, post: 5632098, member: 94230"] Not following the guidelines usually leads to chaos, if you are new DM. If you are experienced you can pull off anything anyway. The problem is that the treasure rules aren't clear enough for a new DM to follow easily. The fact that your players like your campaign despite having few items, is irrelevant. Going from ''you find what you need when you need it'', to ''sorry, but craft wondrous items feat isn't available'' can possibly ruin the mood of his campaign. There are several rules about treasure. Table 5-1 p135 DMG shows how much gp a character of that level should have. It is based on ''average treasures found in average encounters compared with the exp points earned in those encounters'' Table 5-1 is saying the same things with the table of the sidebar on p54 DMG. Now look at p51,the table 3-3. Now lets examine a 5th level party. They need 5000 exp to level up. They are expected to get 4000 gp each. Thats 13.3 EL 5 encounters with 3 cr2 enemies each. They make 5320 gp each. Considering they are somehow supposed to use 20% of it, they end up with 4256, which is close to 4000gp. If they instead fight 6,66 EL 7 (- 1cr7) battles, they get the same exp but 4333gp. You get double exp, but a less than double gp. So how it makes sense? On p49 table 3-2 tells us that we shouldn't have 13.3 EL x encounters. So I always supposed that if someone did the math it would all add up :p Now what is strange. Two things I find strange. [LIST] [*]When you sell things, you sell them half price. If the players have to sell everything, then aren't they getting half the wealth they should be making? Or should it be calculated as half in the first place? [/LIST] [LIST] [*]The NPC gear value. Its way above those limits. Especially the NPC classes that get even higher gear. Even when selling everything at half price they are way above the limit. It is supposed that they consume some of their wealth in battle, but never managed to make that work properly. [/LIST] So, I figured they cancel each other out. Usually the PCs sell their stuff at half price and sometimes they get lucky and get hoards of gp. I just have to make sure to hurt them enough. Maybe I am giving too much gear this way, but I feel that its better following the guidelines, than wasting time calculating every loot the players get their hands onto and the possibility to sell it. [/QUOTE]
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