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A DM's Dilemma: Item acquisition and placement
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<blockquote data-quote="Belzbet" data-source="post: 5632324" data-attributes="member: 6678902"><p>Yeah maybe I am just wanting to change something that doesnt need changing. Like I said its not really like it creates problems in game or that the players dont have fun... It is really something that I dont like... </p><p>Maybe let me eplain myself more clearly:</p><p></p><p>As a DM I want to give out treasure (lets not consider the take it or leave it method for the sake of my example). Also, giving out treasure is integral (although not necessary) to the game (in at least some respects). Also (again lets not consider the take it or leave it method) I dont want my players to miss out on their treasure that I have meticulously placed and tallied up and kept track of. Now, I place a treasure chest in a room behind the main room in a library that has been overun by dire bats when the owneers went out of town for some reason. They do not search the room they miss the treasure (dire bats dont carry loot). So, I just place that treasure (or a different treasure of the same value) at another location so they have a chance of finding it again. Since I want them to have their 'due' treasure (again lets not consider the take it or leave it method). Also I have ALL of their treasure I have ever given them on a sheet and it very nicely corresponds to the recommened treasure in the DMG (business, singing, farming, casino and other misc. earnings are all profit though so I dont keep track of that). So, it is easy for me to simply reallocate the loot. Now this seems to contrived for me but I still want them to have the treasure and they enjoy the game as it is and I like to keep track of everything (that is what I am talking about that this may be an issue of style). Besides the take it or leave it method is there another method to use that seems less contrived? that is mainly my question... and yeah I think your right its a weird question and maybe it doesnt actually have an answer (since it is the other aspects of the game that are easier to mold to create funner experiences and challenges). </p><p></p><p>Ohh and maybe I should say I never give random loot in fact I am found of letting the PC's tell ME what they see in the treasure hoard (they see a ring and a sword but they dont know how powerful those are so I can still regulate the treasure given); and letting them roll a d% to see what item comes up in the magic item compendium. And I give alot of gp which the PC's never seem to want to spend... maybe this is too lenient since they rarely get items they simply CANNOT use (like a Huge breatplate or something)... however they rarely use their items to their full potential (a long time ago I gave them a shield of blinding and the cleric who got it has NEVER use its blinding ability, for example. so I think it evens out...</p><p></p><p> Im sure though that it is not the case that: either a DM must adhere to the take it or leave it method OR must adhere to the tally it up and reallocate method. There must be a middle ground. I was just wondering what other DM's have done. the take it or leave it method, while I may try it, I dont think is a thing that all experienced great DM's do (rather it is a thing of style since even some non-experiecne DMs will do that, i am sure many non-experiecned DM's use the take it or leave it method since bookkeeping is not that fun). Hoepfully this helps clarify my problem (if I can even call it that anymore, and yeah maybe "exciting" was a bad word to use I mainly mean more exciting for me to DM since the PC's will not be affected by my decision. ANd yeah once I write it out it seems like a weird question but I think the "either... or..." statement above gets at the heart of what I may be looking for...</p></blockquote><p></p>
[QUOTE="Belzbet, post: 5632324, member: 6678902"] Yeah maybe I am just wanting to change something that doesnt need changing. Like I said its not really like it creates problems in game or that the players dont have fun... It is really something that I dont like... Maybe let me eplain myself more clearly: As a DM I want to give out treasure (lets not consider the take it or leave it method for the sake of my example). Also, giving out treasure is integral (although not necessary) to the game (in at least some respects). Also (again lets not consider the take it or leave it method) I dont want my players to miss out on their treasure that I have meticulously placed and tallied up and kept track of. Now, I place a treasure chest in a room behind the main room in a library that has been overun by dire bats when the owneers went out of town for some reason. They do not search the room they miss the treasure (dire bats dont carry loot). So, I just place that treasure (or a different treasure of the same value) at another location so they have a chance of finding it again. Since I want them to have their 'due' treasure (again lets not consider the take it or leave it method). Also I have ALL of their treasure I have ever given them on a sheet and it very nicely corresponds to the recommened treasure in the DMG (business, singing, farming, casino and other misc. earnings are all profit though so I dont keep track of that). So, it is easy for me to simply reallocate the loot. Now this seems to contrived for me but I still want them to have the treasure and they enjoy the game as it is and I like to keep track of everything (that is what I am talking about that this may be an issue of style). Besides the take it or leave it method is there another method to use that seems less contrived? that is mainly my question... and yeah I think your right its a weird question and maybe it doesnt actually have an answer (since it is the other aspects of the game that are easier to mold to create funner experiences and challenges). Ohh and maybe I should say I never give random loot in fact I am found of letting the PC's tell ME what they see in the treasure hoard (they see a ring and a sword but they dont know how powerful those are so I can still regulate the treasure given); and letting them roll a d% to see what item comes up in the magic item compendium. And I give alot of gp which the PC's never seem to want to spend... maybe this is too lenient since they rarely get items they simply CANNOT use (like a Huge breatplate or something)... however they rarely use their items to their full potential (a long time ago I gave them a shield of blinding and the cleric who got it has NEVER use its blinding ability, for example. so I think it evens out... Im sure though that it is not the case that: either a DM must adhere to the take it or leave it method OR must adhere to the tally it up and reallocate method. There must be a middle ground. I was just wondering what other DM's have done. the take it or leave it method, while I may try it, I dont think is a thing that all experienced great DM's do (rather it is a thing of style since even some non-experiecne DMs will do that, i am sure many non-experiecned DM's use the take it or leave it method since bookkeeping is not that fun). Hoepfully this helps clarify my problem (if I can even call it that anymore, and yeah maybe "exciting" was a bad word to use I mainly mean more exciting for me to DM since the PC's will not be affected by my decision. ANd yeah once I write it out it seems like a weird question but I think the "either... or..." statement above gets at the heart of what I may be looking for... [/QUOTE]
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