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General Tabletop Discussion
*Pathfinder & Starfinder
A DM's Dilemma: Item acquisition and placement
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<blockquote data-quote="Belzbet" data-source="post: 5632542" data-attributes="member: 6678902"><p>Thank you for the advice!!! very helpful (I wish I could +1 you<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)... </p><p></p><p>Also The PC's are at level 7 right now and I didnt do this when they were lower level (so no lv 1 rings or anything weird like that). actually, strangely enough, it works fine (since they just state the general shape and look of the item; and they like it<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). So if they say they see a ring, a sword and a belt I look in the item compendium and get them items enough to fill up the average treasure values for the encounters they went through during the adventure (so they are not getting more gp worth of items than noraml or anything like that, and ONE item will never be more than 50% of the total worth that adventure or encounter was recommended)... also since there is so many low level items in the magic item compendium I dont seem to be giving them overpowered items (also I am not shy in making up items for them that maybe can only be used a certain amount of times this makes it so they can say almost anything (maybe I will say it is usable 3/day or 3 times then it turns non-magical); i learned from the MIC since the book uses the limited times per day trick many times with many items and they are cheap, I mean some great items in the compendium are very cheap because they can only be used a limited time per day or whatever)... But yeah I have actually just started doing this about a month ago (when they were lv. 5, lv 6)... Also if they see a ring and a sword there is really no assurance that it is magical anyway you know (so it gives me ley way while giving the players what they want, I love doing it, although I DO NOT ask them what they see every time they get treasure usually only if they came across a special treasure hoard, like if they went to the tombs to the east of town where they were told was treasure buried with a king or something... this makes it so it feels special and they could get some special items)...</p><p></p><p>yeah it does entail some bookkeeping but actually I spend less time on items than most all parts of the games (that is why I actually started asking them what they want, easier on me, since I dont have to decide myself and I would rather not roll on their random tables becasue of the variability and the realism, a wizard with a greatsword of shock is just odd to me but possible under the random roll tables)</p></blockquote><p></p>
[QUOTE="Belzbet, post: 5632542, member: 6678902"] Thank you for the advice!!! very helpful (I wish I could +1 you:))... Also The PC's are at level 7 right now and I didnt do this when they were lower level (so no lv 1 rings or anything weird like that). actually, strangely enough, it works fine (since they just state the general shape and look of the item; and they like it:)). So if they say they see a ring, a sword and a belt I look in the item compendium and get them items enough to fill up the average treasure values for the encounters they went through during the adventure (so they are not getting more gp worth of items than noraml or anything like that, and ONE item will never be more than 50% of the total worth that adventure or encounter was recommended)... also since there is so many low level items in the magic item compendium I dont seem to be giving them overpowered items (also I am not shy in making up items for them that maybe can only be used a certain amount of times this makes it so they can say almost anything (maybe I will say it is usable 3/day or 3 times then it turns non-magical); i learned from the MIC since the book uses the limited times per day trick many times with many items and they are cheap, I mean some great items in the compendium are very cheap because they can only be used a limited time per day or whatever)... But yeah I have actually just started doing this about a month ago (when they were lv. 5, lv 6)... Also if they see a ring and a sword there is really no assurance that it is magical anyway you know (so it gives me ley way while giving the players what they want, I love doing it, although I DO NOT ask them what they see every time they get treasure usually only if they came across a special treasure hoard, like if they went to the tombs to the east of town where they were told was treasure buried with a king or something... this makes it so it feels special and they could get some special items)... yeah it does entail some bookkeeping but actually I spend less time on items than most all parts of the games (that is why I actually started asking them what they want, easier on me, since I dont have to decide myself and I would rather not roll on their random tables becasue of the variability and the realism, a wizard with a greatsword of shock is just odd to me but possible under the random roll tables) [/QUOTE]
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