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<blockquote data-quote="Psion" data-source="post: 2226562" data-attributes="member: 172"><p>Hmmm... in what context would you like to see this comparison?</p><p></p><p>Just what aspect of planescape are you looking for? <em>Planar Magic</em> sort of assumes a planescape-like cosmology, but I don't know if that's enough to say it's Planescape feel.</p><p></p><p>It may be some time before I can do formal reviews (if ever), but I can offer this:</p><p></p><p>One of my favorite planar books currently is <em>Portals & Planes</em>, though it's not really planescape feel aside from that it provides for many unusual planes, and has some portal rules that would be so at home in planescape.</p><p></p><p>I like the approach to factions in <em>Book of the Planes</em>, though of course they aren't planescape factions. <em>Planar Factions</em> has some neat idea fodder, but the factions are more typical secret societies and villain groups than typical planescape factions. Still a lot of potential though.</p><p></p><p><em>Aasimar & Tieflings</em> by Green Ronin (I have a review up) is probably one of the best planar books and best planescape feel books. Some classes aren't too well put together, but the race rules are really great for a planescape style game. Not only does it let you customize your planetouched, you can make whole new planetouched races to taste. Fans of the old <em>Planewalker's Handbook</em> should dig it.</p><p></p><p><em>Planar Handbook</em> by WotC is one of my least favorite. That is in part because two of my favorite planescape factions were the Godsmen and the Signers, and rolling them together ruined them both IMO, but the minds eye is supported here. Also, I don't think that every planescape faction deserves a 10 level class -- planescape factions aren't isolated cabals; LOTS of cutters belong to them (which is why I like the Book of planes feat and 3 level class approach). And the Athar class here takes the Athar away from the more enlightented "the gods are just powerful mortals" things and twists it into the more mundane "project my atheist values into the game" PrC like a few third party publishers have put out. And I loath the races in it. That said, I <em>REALLY</em> like the substitution level rule. It helps make the core classes fit the Planescape setting (or any setting with experienced planar wanderers) without making a whole new selection of classes.</p></blockquote><p></p>
[QUOTE="Psion, post: 2226562, member: 172"] Hmmm... in what context would you like to see this comparison? Just what aspect of planescape are you looking for? [i]Planar Magic[/i] sort of assumes a planescape-like cosmology, but I don't know if that's enough to say it's Planescape feel. It may be some time before I can do formal reviews (if ever), but I can offer this: One of my favorite planar books currently is [i]Portals & Planes[/i], though it's not really planescape feel aside from that it provides for many unusual planes, and has some portal rules that would be so at home in planescape. I like the approach to factions in [i]Book of the Planes[/i], though of course they aren't planescape factions. [i]Planar Factions[/i] has some neat idea fodder, but the factions are more typical secret societies and villain groups than typical planescape factions. Still a lot of potential though. [i]Aasimar & Tieflings[/i] by Green Ronin (I have a review up) is probably one of the best planar books and best planescape feel books. Some classes aren't too well put together, but the race rules are really great for a planescape style game. Not only does it let you customize your planetouched, you can make whole new planetouched races to taste. Fans of the old [i]Planewalker's Handbook[/i] should dig it. [i]Planar Handbook[/i] by WotC is one of my least favorite. That is in part because two of my favorite planescape factions were the Godsmen and the Signers, and rolling them together ruined them both IMO, but the minds eye is supported here. Also, I don't think that every planescape faction deserves a 10 level class -- planescape factions aren't isolated cabals; LOTS of cutters belong to them (which is why I like the Book of planes feat and 3 level class approach). And the Athar class here takes the Athar away from the more enlightented "the gods are just powerful mortals" things and twists it into the more mundane "project my atheist values into the game" PrC like a few third party publishers have put out. And I loath the races in it. That said, I [i]REALLY[/i] like the substitution level rule. It helps make the core classes fit the Planescape setting (or any setting with experienced planar wanderers) without making a whole new selection of classes. [/QUOTE]
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