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A DM's Dragon tactics (my players, please stay out!)
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<blockquote data-quote="kigmatzomat" data-source="post: 2347686" data-attributes="member: 9254"><p>Feats on all Large+ dragon should be snatch, wingover, flyby attack, and hover. Hover is a brutal feat since it creates total concealment for everything, meaning only a creature with blindsense (aka dragons) know what the heck's going on. A cruel DM will also reference the DMG's tables on extreme wind conditions and begin applying modifiers to all ranged weapons used in the dust cloud. This is a great time for the dragon to use their breath weapon (no specific aiming required) and/or cast invisibility. </p><p></p><p>Use fly-by in conjunction with snatch; you grab someone and just keep going. Few things can outrun a dragon in full-on movement mode and the whole time he's chewing someone to shreds. Oh, and breathing on them. No save, being restrained and all. Alternately use snatch's "spit" option to hurl opponents away. </p><p></p><p>Give dragons weapons. Maybe not on their person, but nearby. Nothing makes a party start cussing like a dragon using a ballista as a crossbow and using a shield or <em>called</em> armor. I'm fond of dragons using nets as well, Adamantine nets nearly 30' in diameter. </p><p></p><p>Oh yeah, dragon-sized tanglefoot bags; 20 gallons of glue can ruin a day. Draconic smokesticks are equally mean since many can just lob a few dozen across an area and ignite them all with breath weapons. </p><p></p><p>All dragons should know <em>Reduce, Enlarge, mage armor, disguise self</em> and <em>shield</em>. You reduce yourself when you want to be understimated, enlarge when you want to intimidate. Disguise self lets you be a different color dragon; just keep the PCs more than 60' away so true sight doesn't go through it. Watch the wizards wet themselves when they dispel the dragon's spells and he gets <em><strong>bigger</strong></em> and changes to a color they weren't expecting. Shield & mage armor are great AC bonus, even better in 3.0 when dragon flight helps them control directionality of incoming attacks.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2347686, member: 9254"] Feats on all Large+ dragon should be snatch, wingover, flyby attack, and hover. Hover is a brutal feat since it creates total concealment for everything, meaning only a creature with blindsense (aka dragons) know what the heck's going on. A cruel DM will also reference the DMG's tables on extreme wind conditions and begin applying modifiers to all ranged weapons used in the dust cloud. This is a great time for the dragon to use their breath weapon (no specific aiming required) and/or cast invisibility. Use fly-by in conjunction with snatch; you grab someone and just keep going. Few things can outrun a dragon in full-on movement mode and the whole time he's chewing someone to shreds. Oh, and breathing on them. No save, being restrained and all. Alternately use snatch's "spit" option to hurl opponents away. Give dragons weapons. Maybe not on their person, but nearby. Nothing makes a party start cussing like a dragon using a ballista as a crossbow and using a shield or [i]called[/i] armor. I'm fond of dragons using nets as well, Adamantine nets nearly 30' in diameter. Oh yeah, dragon-sized tanglefoot bags; 20 gallons of glue can ruin a day. Draconic smokesticks are equally mean since many can just lob a few dozen across an area and ignite them all with breath weapons. All dragons should know [i]Reduce, Enlarge, mage armor, disguise self[/i] and [i]shield[/i]. You reduce yourself when you want to be understimated, enlarge when you want to intimidate. Disguise self lets you be a different color dragon; just keep the PCs more than 60' away so true sight doesn't go through it. Watch the wizards wet themselves when they dispel the dragon's spells and he gets [i][b]bigger[/b][/i][b][/b] and changes to a color they weren't expecting. Shield & mage armor are great AC bonus, even better in 3.0 when dragon flight helps them control directionality of incoming attacks. [/QUOTE]
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