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<blockquote data-quote="Lord Zardoz" data-source="post: 4409873" data-attributes="member: 704"><p><strong>You do not need a full adventure for the first game</strong></p><p></p><p>You already have your campaign world ready, or at least the beginnings of one due to your day dreams / brainstorming.  The very first game you run does not need to have a fully fleshed out adventure.  All you need are a series of interesting encounters, even if they are all essentially unrelated.</p><p></p><p> - Set up a combat encounter with a faction or monsters that the party will probably run into much later.  The encounter can be random from a narrative point of view.</p><p></p><p> - Have the players meet some important NPC's in a non hostile encounter.  The NPC's can be future allies or future villains.  YOu could even decide if they are an ally of villain based on how the PC's react to that person.</p><p></p><p> - Rob the players, or at least attempt to rob them using a skill challenge.  This can introduce a minor future villain, or it can be used as a jumping off point for introducing them to the local authorities.</p><p></p><p> - Let the players do some gather information skill challenges to uncover some generic adventure hooks.  Just to rattle off a few, give them rumors of strange goings on in a grave yard, recent humanoid raids on outlying farms, recent abductions, and rumors of treasure.  When the players latch onto one to follow it up, spend the rest of the day simply trying to get there.</p><p></p><p>After the game, make notes about what stood out, and then keep those notes handy for when the players get to about 8th level or so, then find a way to tie some of those elements into the game and convince your players you had it all planned that way all along, thereby coming off as some sort of DM genius.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4409873, member: 704"] [b]You do not need a full adventure for the first game[/b] You already have your campaign world ready, or at least the beginnings of one due to your day dreams / brainstorming. The very first game you run does not need to have a fully fleshed out adventure. All you need are a series of interesting encounters, even if they are all essentially unrelated. - Set up a combat encounter with a faction or monsters that the party will probably run into much later. The encounter can be random from a narrative point of view. - Have the players meet some important NPC's in a non hostile encounter. The NPC's can be future allies or future villains. YOu could even decide if they are an ally of villain based on how the PC's react to that person. - Rob the players, or at least attempt to rob them using a skill challenge. This can introduce a minor future villain, or it can be used as a jumping off point for introducing them to the local authorities. - Let the players do some gather information skill challenges to uncover some generic adventure hooks. Just to rattle off a few, give them rumors of strange goings on in a grave yard, recent humanoid raids on outlying farms, recent abductions, and rumors of treasure. When the players latch onto one to follow it up, spend the rest of the day simply trying to get there. After the game, make notes about what stood out, and then keep those notes handy for when the players get to about 8th level or so, then find a way to tie some of those elements into the game and convince your players you had it all planned that way all along, thereby coming off as some sort of DM genius. END COMMUNICATION [/QUOTE]
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