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<blockquote data-quote="StarFyre" data-source="post: 4215110" data-attributes="member: 26055"><p><strong>artificial</strong></p><p></p><p>I find the tactics very artificial..almost forced.</p><p></p><p>Since powers cause movement, regardless of whether they should or not (if a power doesn't have a restriction on it ,could it technically shifta 1000000 lbs dragon?) etc... anyways, it's like they want the party to work together and move themselves to specific positions totake advantage of the shifts that will take place over time automatically due to the powers.</p><p></p><p>However, this is very artificial.</p><p></p><p>For real tactics, i would imagine the type of things (that 4E does have to a degree, but isn't really mentioned it appears, since thereis no point due to how the movement stuff forces the artifical stuff)...</p><p></p><p>I remember the barbarian in the game i DM, picking up a table and using it as a shield wall as he came towards a gnoll archer with armour peircing arrows...some of which went thru parts of the table...before that, the party was ducking behind the tables/chairs and using them for cover as the halfling climbed through a grating and pipe in the wall to sneak down behind the gnoll and fire at him from behind.</p><p></p><p></p><p>Also had a battle where wizards weren't able to harm the enemy due to protections that were put up and some resistances..Not a problem. the wizard players were brilliant (which i fail to see so far in any playtest, probably since there is no need due to resistances not being around to any meaningful degree)..the wizards cast firebal at teh ceiling, the blast broke parts of the ceiling (which i rolled for the HP damage done to the stone/mortar, etc) and brought part of the ceiling down on the enemies. Who cares what resistances you have....when tons of rock are coming down on your head..</p><p></p><p>Fighting a paraice elemental which regenerates if it touches snow/ice/water, warriors began breaking the ice we were all standing on as wizards fired spells at it. the ice broke but we were in an ice tower..so we all fell 40 ft to the level below..the wizards were safe..some warriors held onto the strut supports..the rest fell down below but were able to take out the elemental when it couldn't regenerate...</p><p></p><p>Fighters using themselves and large shields to try and take hits as a druid spent a long time to cast a summon spell.... while the rest of us were being bombarded with spears and boulders from giants/ogres. It was great... most of the warriors were down due to a few spear hits..but when BIF (we named the creature BIF) showed up..all was well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Stuff like this my players find lacking in our tests of 4E light (granted it is just a light version but still...all indications to the power types, etc are that they are VERY similar to each other to the point of there not really being any meaningful differences anywhere). </p><p></p><p>I am surprised so many people talk of how tactical the game is...when to us it seems VERY shallow in that respect...sorry, not shallow but forced.</p><p></p><p>Does anyone find that as well? </p><p></p><p>We still have the 4E stuff on preorder, but what it looks like players and i have agreed to...is make modifications to the current 3.X chars (which have a bunch of house rules anywyas)..taking what aspeccts of 4E we like, and house ruling the rest.</p><p></p><p>On the other hand, i like much of the monster design changes and have been doing stuff like that for along time. </p><p></p><p>strange...never had a situation where liked about 50% of a game system and not the other 50%...</p><p></p><p>very strange..</p><p></p><p>Sanjay</p></blockquote><p></p>
[QUOTE="StarFyre, post: 4215110, member: 26055"] [b]artificial[/b] I find the tactics very artificial..almost forced. Since powers cause movement, regardless of whether they should or not (if a power doesn't have a restriction on it ,could it technically shifta 1000000 lbs dragon?) etc... anyways, it's like they want the party to work together and move themselves to specific positions totake advantage of the shifts that will take place over time automatically due to the powers. However, this is very artificial. For real tactics, i would imagine the type of things (that 4E does have to a degree, but isn't really mentioned it appears, since thereis no point due to how the movement stuff forces the artifical stuff)... I remember the barbarian in the game i DM, picking up a table and using it as a shield wall as he came towards a gnoll archer with armour peircing arrows...some of which went thru parts of the table...before that, the party was ducking behind the tables/chairs and using them for cover as the halfling climbed through a grating and pipe in the wall to sneak down behind the gnoll and fire at him from behind. Also had a battle where wizards weren't able to harm the enemy due to protections that were put up and some resistances..Not a problem. the wizard players were brilliant (which i fail to see so far in any playtest, probably since there is no need due to resistances not being around to any meaningful degree)..the wizards cast firebal at teh ceiling, the blast broke parts of the ceiling (which i rolled for the HP damage done to the stone/mortar, etc) and brought part of the ceiling down on the enemies. Who cares what resistances you have....when tons of rock are coming down on your head.. Fighting a paraice elemental which regenerates if it touches snow/ice/water, warriors began breaking the ice we were all standing on as wizards fired spells at it. the ice broke but we were in an ice tower..so we all fell 40 ft to the level below..the wizards were safe..some warriors held onto the strut supports..the rest fell down below but were able to take out the elemental when it couldn't regenerate... Fighters using themselves and large shields to try and take hits as a druid spent a long time to cast a summon spell.... while the rest of us were being bombarded with spears and boulders from giants/ogres. It was great... most of the warriors were down due to a few spear hits..but when BIF (we named the creature BIF) showed up..all was well :) Stuff like this my players find lacking in our tests of 4E light (granted it is just a light version but still...all indications to the power types, etc are that they are VERY similar to each other to the point of there not really being any meaningful differences anywhere). I am surprised so many people talk of how tactical the game is...when to us it seems VERY shallow in that respect...sorry, not shallow but forced. Does anyone find that as well? We still have the 4E stuff on preorder, but what it looks like players and i have agreed to...is make modifications to the current 3.X chars (which have a bunch of house rules anywyas)..taking what aspeccts of 4E we like, and house ruling the rest. On the other hand, i like much of the monster design changes and have been doing stuff like that for along time. strange...never had a situation where liked about 50% of a game system and not the other 50%... very strange.. Sanjay [/QUOTE]
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