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A Doubters Review
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<blockquote data-quote="Digital M@" data-source="post: 4215732" data-attributes="member: 13987"><p>Nice review.</p><p></p><p>I think that the early levels may seem more cumbersome vs previous versions due to the increased options, powers, being bloodied etc. This may quickly balance out in favor of being simplified as the characters gain levels, but only playing will tell.</p><p></p><p>I think the streamlining was really focused on DMing, the players have many powers etc but putting together and running the adventure seems to be easier (I say this, but have no evidence except what I have read on ENworld)</p><p></p><p>I am looking forward to more dynamic battles. In 3E I used bridges, slick surfaces, traps, cliffs etc, but they rarely came into play. first of all, due to the skill system, no one could make the saves and combat was very static from a movement point of view once things got sarted. </p><p></p><p>3.x really frustrated me with all of the new PrC's and powers from any of 100 publishers. It was very hard to track and my players felt no guilt in min maxing a character that looked balanced until about 7th lvl and then everything kicked in. Anyway, that does not matter, I am looking forward to a new RPG experience, I think new versions help keep my interest and push the industry in new directions. Hopefully, I can find a good group to play.</p></blockquote><p></p>
[QUOTE="Digital M@, post: 4215732, member: 13987"] Nice review. I think that the early levels may seem more cumbersome vs previous versions due to the increased options, powers, being bloodied etc. This may quickly balance out in favor of being simplified as the characters gain levels, but only playing will tell. I think the streamlining was really focused on DMing, the players have many powers etc but putting together and running the adventure seems to be easier (I say this, but have no evidence except what I have read on ENworld) I am looking forward to more dynamic battles. In 3E I used bridges, slick surfaces, traps, cliffs etc, but they rarely came into play. first of all, due to the skill system, no one could make the saves and combat was very static from a movement point of view once things got sarted. 3.x really frustrated me with all of the new PrC's and powers from any of 100 publishers. It was very hard to track and my players felt no guilt in min maxing a character that looked balanced until about 7th lvl and then everything kicked in. Anyway, that does not matter, I am looking forward to a new RPG experience, I think new versions help keep my interest and push the industry in new directions. Hopefully, I can find a good group to play. [/QUOTE]
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