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A Dozen Crossbows Aimed at You ..
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<blockquote data-quote="Brimshack" data-source="post: 3167651" data-attributes="member: 34694"><p>My preference would be for a game in which even a low level enemy poses some risk to high level characters. One way to do that is with called shots and a vicious crit system (Torn Asunder comes to mind). So, the possibility that someone could get maimed a bit more than usual might help. Even then, the fact is with the current system not too many players are going to be concerned about your average grunt gaurd.</p><p></p><p>I try to counter this in 3 ways:</p><p></p><p>Unpredictability. You never know when a grunt soldier is going to turn out to be powerful after all. And the Captain of the gaurd may not be the one you need to worry about. It could be the 3rd guy on the left. I do this just often enough t keep the players from taking the odds completely for granted.</p><p></p><p>Terrain: If the gaurds (or any low-level enemy) are smart enough, they might be able to use the terraun to their advantage. Perhaps they line up in a spot that the PC can't get to readily. He will have to take a couple volleyes before he can get to them. Perhaps they get him when he is standing in an awkward place or otherwise suffering a penalty. This can help, it doesn't entirely solve the problem. </p><p></p><p>Politics: This is the main thing. The problem isn't the gaurds; it's the police captain who knows the local noble who has allies in the temple as well as the arcane school, and so on... and if that isn't enough, this noble has an ally in the net major city, and that guy has access to the assassin guild, an archmage... Unless the PCs are prepared to make an enemy out of the entire township, they will have to think twice about killing its gaurds. It's important for the players to understand, if they roll play their characters badly they will lose needed support and face enemies that are progressively more powerful than they are. Wrecklessly killing a bunch of NPCs well below their own level is a good way to end up facing a bunch well above their own level a game or 2 down the road. I'm not necessarily talking TPK, but capture and imprisonment is a real possibility. Loss of 1 or 2 characters before the others end up fleeing is also possible. Either way the point is the PCs could get quite a setback if they throw their weight around too much.</p></blockquote><p></p>
[QUOTE="Brimshack, post: 3167651, member: 34694"] My preference would be for a game in which even a low level enemy poses some risk to high level characters. One way to do that is with called shots and a vicious crit system (Torn Asunder comes to mind). So, the possibility that someone could get maimed a bit more than usual might help. Even then, the fact is with the current system not too many players are going to be concerned about your average grunt gaurd. I try to counter this in 3 ways: Unpredictability. You never know when a grunt soldier is going to turn out to be powerful after all. And the Captain of the gaurd may not be the one you need to worry about. It could be the 3rd guy on the left. I do this just often enough t keep the players from taking the odds completely for granted. Terrain: If the gaurds (or any low-level enemy) are smart enough, they might be able to use the terraun to their advantage. Perhaps they line up in a spot that the PC can't get to readily. He will have to take a couple volleyes before he can get to them. Perhaps they get him when he is standing in an awkward place or otherwise suffering a penalty. This can help, it doesn't entirely solve the problem. Politics: This is the main thing. The problem isn't the gaurds; it's the police captain who knows the local noble who has allies in the temple as well as the arcane school, and so on... and if that isn't enough, this noble has an ally in the net major city, and that guy has access to the assassin guild, an archmage... Unless the PCs are prepared to make an enemy out of the entire township, they will have to think twice about killing its gaurds. It's important for the players to understand, if they roll play their characters badly they will lose needed support and face enemies that are progressively more powerful than they are. Wrecklessly killing a bunch of NPCs well below their own level is a good way to end up facing a bunch well above their own level a game or 2 down the road. I'm not necessarily talking TPK, but capture and imprisonment is a real possibility. Loss of 1 or 2 characters before the others end up fleeing is also possible. Either way the point is the PCs could get quite a setback if they throw their weight around too much. [/QUOTE]
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