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A Dozen Crossbows Aimed at You ..
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<blockquote data-quote="Woas" data-source="post: 3167757" data-attributes="member: 16317"><p>Personally I would use a sort of altered Mob rule from DMGII for those guards.</p><p></p><p>Basically they would be considered a mob of humanoids but I would be sort of open about the actual foot-print they make on a battle mat. Mobs also deal damage like a swarm so technically they would need to take up the same space, but I would be open on that rule too and say since all the guards are aiming crossbows at the player characters, they would do piercing damage at a fairly reduced range. So they would have at least a +22 to hit and do 5d6 piercing damage. Thats just all off the top of my head in 2 minutes so I'm sure it could be refined a little bit...</p><p></p><p>but thats what I would do. I agree with both sides really. Yes D&D is all about heroic fantasy and the story of a single paladin slaying the elder dragon with his lance and all that. But on the other hand there has to be a line somewhere... a D&D world where at a certain level of experience, the only reason society even exists is because of the self-conscious of the higher level members of society not out right screwing everyone over and doing whatever they want since nobody else other than more higher level people could even think about stopping them.</p></blockquote><p></p>
[QUOTE="Woas, post: 3167757, member: 16317"] Personally I would use a sort of altered Mob rule from DMGII for those guards. Basically they would be considered a mob of humanoids but I would be sort of open about the actual foot-print they make on a battle mat. Mobs also deal damage like a swarm so technically they would need to take up the same space, but I would be open on that rule too and say since all the guards are aiming crossbows at the player characters, they would do piercing damage at a fairly reduced range. So they would have at least a +22 to hit and do 5d6 piercing damage. Thats just all off the top of my head in 2 minutes so I'm sure it could be refined a little bit... but thats what I would do. I agree with both sides really. Yes D&D is all about heroic fantasy and the story of a single paladin slaying the elder dragon with his lance and all that. But on the other hand there has to be a line somewhere... a D&D world where at a certain level of experience, the only reason society even exists is because of the self-conscious of the higher level members of society not out right screwing everyone over and doing whatever they want since nobody else other than more higher level people could even think about stopping them. [/QUOTE]
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