Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
A Dozen Crossbows Aimed at You ..
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 3168086" data-attributes="member: 5171"><p>I'd like to see at some point. My gut feeling is that it <strong>would</strong> make players more cautious against mooks, but it wouldn't be as big a change to normal gameplay as one might fear, mainly since characters in D&D tend to get better saves than characters in d20 Modern. Yeah, 30 points of damage from a fireball might take down that fighter with 76 hit points, but he's probably got a Fort Save of +12 or so (10th level fighter: Base Fort save +7 +3 Con +2 from either Great Fortitude or save-boosting items). Combine that with easier access to magical healing, and it's definitely a change, but not a huge one. (I think. I could be so, so, so very wrong.)</p><p></p><p>If I did implement this change in D&D, I'd do it in a campaign that also had action points, so that PCs of mid-to-high level could still take on big bad 10d6-damage-dropping clerics without feeling like every round was a killer.</p><p></p><p></p><p></p><p>Yep. Heck, the Conan game drops the threshold to 20 and, if I'm remembering right, gives every attacker beyond the first a cumulative +1 to hit you. I don't remember if it's melee-only, or if archers would get those bonuses as well, but it does make PCs more cautious about getting swarmed. (And it makes them feel better when they take down three mooks in one round, too.)</p></blockquote><p></p>
[QUOTE="takyris, post: 3168086, member: 5171"] I'd like to see at some point. My gut feeling is that it [b]would[/b] make players more cautious against mooks, but it wouldn't be as big a change to normal gameplay as one might fear, mainly since characters in D&D tend to get better saves than characters in d20 Modern. Yeah, 30 points of damage from a fireball might take down that fighter with 76 hit points, but he's probably got a Fort Save of +12 or so (10th level fighter: Base Fort save +7 +3 Con +2 from either Great Fortitude or save-boosting items). Combine that with easier access to magical healing, and it's definitely a change, but not a huge one. (I think. I could be so, so, so very wrong.) If I did implement this change in D&D, I'd do it in a campaign that also had action points, so that PCs of mid-to-high level could still take on big bad 10d6-damage-dropping clerics without feeling like every round was a killer. Yep. Heck, the Conan game drops the threshold to 20 and, if I'm remembering right, gives every attacker beyond the first a cumulative +1 to hit you. I don't remember if it's melee-only, or if archers would get those bonuses as well, but it does make PCs more cautious about getting swarmed. (And it makes them feel better when they take down three mooks in one round, too.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Dozen Crossbows Aimed at You ..
Top