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A Dozen Crossbows Aimed at You ..
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3169161" data-attributes="member: 1165"><p>This I can agree with.</p><p></p><p></p><p></p><p>Maybe. Maybe not. The guards could literally stumble on them. In any event, I find it hard to believe a 15th-level party didn't have someone with decent Listen and Spot. Mind you, the party could see the guards coming, but don't realize the guards are a problem until the guards are right in their faces, asking for their surrender. (Hmmmm... range on Sense Motive?)</p><p></p><p></p><p></p><p>Some DMs hate it when players use those tactics. As a player, including of high level wizards, I never take spells like Scrying or Teleport (although I take Dimension Door) ... I just think scry/buff/port is cheesy and doesn't make for a fun combat. But that's just me. There are lots of high level tactics they could use and not just this one (whether they use those tactics or not, you could tell me, not the other way around). Most divinations wouldn't protect them from the guards, I think. (Maybe Moment of Prescience, which protects from one attack that wouldn't have hit anyway, and now you've just wasted an 8th-level spell.) The spells that see the future have their own problems, too. Are you expecting them to use Clairvoyance around the corner and go "gasp, ordinary city guards! Run or buff!"? Even if they did that, how many spells do they have to devote to that kind of scouting per day?</p><p></p><p>Perhaps you could explain how the high level PCs should have avoided this situation. Short of noticing guards staring at them from 60 feet away, I'm not seeing it. (I know how I would react to it, but avoid it?)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3169161, member: 1165"] This I can agree with. Maybe. Maybe not. The guards could literally stumble on them. In any event, I find it hard to believe a 15th-level party didn't have someone with decent Listen and Spot. Mind you, the party could see the guards coming, but don't realize the guards are a problem until the guards are right in their faces, asking for their surrender. (Hmmmm... range on Sense Motive?) Some DMs hate it when players use those tactics. As a player, including of high level wizards, I never take spells like Scrying or Teleport (although I take Dimension Door) ... I just think scry/buff/port is cheesy and doesn't make for a fun combat. But that's just me. There are lots of high level tactics they could use and not just this one (whether they use those tactics or not, you could tell me, not the other way around). Most divinations wouldn't protect them from the guards, I think. (Maybe Moment of Prescience, which protects from one attack that wouldn't have hit anyway, and now you've just wasted an 8th-level spell.) The spells that see the future have their own problems, too. Are you expecting them to use Clairvoyance around the corner and go "gasp, ordinary city guards! Run or buff!"? Even if they did that, how many spells do they have to devote to that kind of scouting per day? Perhaps you could explain how the high level PCs should have avoided this situation. Short of noticing guards staring at them from 60 feet away, I'm not seeing it. (I know how I would react to it, but avoid it?) [/QUOTE]
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