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<blockquote data-quote="Imagicka" data-source="post: 3172051" data-attributes="member: 4621"><p>Greetings...</p><p></p><p></p><p></p><p>Well, let me quote you something from my game...</p><p>Sorry about the formatting, It looks like I can't use a table here.</p><p></p><p>But let me tell you why I came to this rational. It was totally based on the numbers. At tenth level a character is pretty much a capable person. You want someone who is going to be able to take on a given task and accomplish it almost 100% of the time. Now, most things that people have to do in their daily life are going to accomplished against a DC of 15. So, even taking a 10, your going to want to be at least level 2. But most of the problems that people face, when they have to deal challenges isn't going to have to face a DC of 15. More like 20. Who do you want tackling those problems? Who do you want as your leader? </p><p></p><p>Do you want to go to a 1st level cobbler who going to make you a pair of shoes successfully 50% of the time? Or do you expect him to get the job done, right, the first time? I looked at the numbers that pretty much every character becomes capable of taking on tasks such as... building a house, a boat, making a pair of boots... dealing with a bunch of goblins... a dragon... or whatever. If dragons and other monsters are a part of your world, what to keep them from overrunning the civilized places? Hopefully the leaders are going to be powerful enough, or have regular access to powerful troops that deal with these kind of problems. </p><p></p><p>If your world is such that any particularly powerful monster/creature could take over a village or city, because there aren't high-level NPCs there to deal with typical high-level problems... then there is something squirrely about how the world is designed. </p><p></p><p>What makes the PCs think that they are the first or only people decide to become adventurers? Do you want 90% of your city-guard slaughtered by lesser demon that has be accidently/intentionally summoned by secretive mage who accidently let it get out of his control? What city has that kind of money to replace city-guards because they are getting slaughtered like turkeys a week before thanksgiving? What powers-that-be would be stupid enough not to realize that can save themselves lots of grief, time and money by just making sure that their law-enforcement is well-trained and capable of taking on problems such as brigands, raiding orcs, the occational lesser demon, or a rampaging golem? </p><p></p><p>If the world is such that you don't need your guards to be well trained, that you never have to face problems such that half your city-guard gets slaughtered because a PC decided to go postal. That all your policing needs can be met by a bunch of inexperienced 2nd level warriors... well... that's great. Just not logical to me... but does sound like a great place to visit since it's evident they don't have any crime or problems.</p></blockquote><p></p>
[QUOTE="Imagicka, post: 3172051, member: 4621"] Greetings... Well, let me quote you something from my game... Sorry about the formatting, It looks like I can't use a table here. But let me tell you why I came to this rational. It was totally based on the numbers. At tenth level a character is pretty much a capable person. You want someone who is going to be able to take on a given task and accomplish it almost 100% of the time. Now, most things that people have to do in their daily life are going to accomplished against a DC of 15. So, even taking a 10, your going to want to be at least level 2. But most of the problems that people face, when they have to deal challenges isn't going to have to face a DC of 15. More like 20. Who do you want tackling those problems? Who do you want as your leader? Do you want to go to a 1st level cobbler who going to make you a pair of shoes successfully 50% of the time? Or do you expect him to get the job done, right, the first time? I looked at the numbers that pretty much every character becomes capable of taking on tasks such as... building a house, a boat, making a pair of boots... dealing with a bunch of goblins... a dragon... or whatever. If dragons and other monsters are a part of your world, what to keep them from overrunning the civilized places? Hopefully the leaders are going to be powerful enough, or have regular access to powerful troops that deal with these kind of problems. If your world is such that any particularly powerful monster/creature could take over a village or city, because there aren't high-level NPCs there to deal with typical high-level problems... then there is something squirrely about how the world is designed. What makes the PCs think that they are the first or only people decide to become adventurers? Do you want 90% of your city-guard slaughtered by lesser demon that has be accidently/intentionally summoned by secretive mage who accidently let it get out of his control? What city has that kind of money to replace city-guards because they are getting slaughtered like turkeys a week before thanksgiving? What powers-that-be would be stupid enough not to realize that can save themselves lots of grief, time and money by just making sure that their law-enforcement is well-trained and capable of taking on problems such as brigands, raiding orcs, the occational lesser demon, or a rampaging golem? If the world is such that you don't need your guards to be well trained, that you never have to face problems such that half your city-guard gets slaughtered because a PC decided to go postal. That all your policing needs can be met by a bunch of inexperienced 2nd level warriors... well... that's great. Just not logical to me... but does sound like a great place to visit since it's evident they don't have any crime or problems. [/QUOTE]
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