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A dozen levels in 6 months?
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<blockquote data-quote="Shallown" data-source="post: 1366868" data-attributes="member: 1368"><p>My player's characters juts popped 12-13th level after a year in game time. It went a little fast at first but I figured how much someone can learn in a job in a year or a soldier in a war zone. Its a lot closer to a soldier in a war zone for adventurers. I only have training occur in when they multiclass into an unrelated class. </p><p>So, for example, the rogue gets to 11th level and goes to fighter. The reason is mechanical and not neccessarily a roleplaying reason. Ie he is trying to get feats to qualify for a PrC that does fit roleplaying wise and doesn't want to wait to 15th-16th level to get. I don't make him train. He has several other fighters who can spend time teaching him more combat skills he just focuses differently. Since the character is probably never gonna use the fighter things like armor prof and weapon prof he gained I don't worry about training.</p><p></p><p></p><p>Now Same character at 2nd level decides to take fighter. And There is a chance it will be a bigger deal then I might make him train and such. I tend to do more with training for Prc's and new Spellcasting classes.</p><p></p><p></p><p>As far as downtime. I schedule a lot more into the game now for item creation and for characters to deal with their own subplots. I think as thecharacters become more involved with the game world they need more downtime to explore. When it comes to downtime which is R&R. Then that happens after shorter quest/goal orientated adventures. They usually gain 2 levels or so then Take a break to not be adventurers. </p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1366868, member: 1368"] My player's characters juts popped 12-13th level after a year in game time. It went a little fast at first but I figured how much someone can learn in a job in a year or a soldier in a war zone. Its a lot closer to a soldier in a war zone for adventurers. I only have training occur in when they multiclass into an unrelated class. So, for example, the rogue gets to 11th level and goes to fighter. The reason is mechanical and not neccessarily a roleplaying reason. Ie he is trying to get feats to qualify for a PrC that does fit roleplaying wise and doesn't want to wait to 15th-16th level to get. I don't make him train. He has several other fighters who can spend time teaching him more combat skills he just focuses differently. Since the character is probably never gonna use the fighter things like armor prof and weapon prof he gained I don't worry about training. Now Same character at 2nd level decides to take fighter. And There is a chance it will be a bigger deal then I might make him train and such. I tend to do more with training for Prc's and new Spellcasting classes. As far as downtime. I schedule a lot more into the game now for item creation and for characters to deal with their own subplots. I think as thecharacters become more involved with the game world they need more downtime to explore. When it comes to downtime which is R&R. Then that happens after shorter quest/goal orientated adventures. They usually gain 2 levels or so then Take a break to not be adventurers. later [/QUOTE]
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